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Tools for Sketching

A catalog of tools, research and products that empower creative visual communication.

Recent Posts:

No-glue paper creations

June 22nd, 2010

MakeDo structureFollowing up on my post about no-code iPhone UI prototypes, I thought I should share something for making tangible stuff. This blog isn’t just about software or electronics, it is about discussing and sharing tools that lower the barrier to creative communication, and bring it within the reach of anyone with imagination. With that in mind I present MakeDo, a system for um.. building things.

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Code-free iPhone interaction prototype

June 17th, 2010

TouchOSC screenshotHave you ever found yourself wanting to prototype a simple, realtime interaction between an iPhone and another piece of hardware, but don’t have time to learn iPhone programming? TouchOSC provides a simple solution to this challenge. An iPhone app that communicates over wifi using Open Sound Control, TouchOSC allows you to control any kind of application that accepts OSC messages.

TouchOSC also includes a companion layout editor. This free desktop application allows you to define custom screen layouts of UI elements and then upload them to your iPhone. Unfortunately there are only a limited number of UI widgets, and because the software was designed to control realtime sound apps, they naturally tend toward realtime control- knobs, faders and toggles as opposed to forms, dropdowns and checkboxes of more rich interfaces. Still, if all you need is a few buttons and a slider to control an interactive system and you aren’t able to develop a native iPhone app, TouchOSC offers some enticing potential. See below the jump for some examples of unexpected uses.
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Rolling through the dial with Radioball

June 1st, 2010

Teague's RadioballI usually prefer to write about tools, processes and methods here, but when I see a project that so completely exemplifies the values and priorities within a design process, I just can’t help but want to share it. Teague’s RadioBall is one of those projects. Go ahead and watch the video after the jump:
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Pictionaire – A Visual Worksurface

February 23rd, 2010

A collaboration between researchers at UC Berkeley and Microsoft Research, Pictionaire is a tabletop interactive collaboration system that “enables multiple designers to fluidly move imagery from the physical to the digital realm; work with found, drawn and captured imagery; organize items into functional collections; and record meeting histories.” It accomplishes this through us of a rear-projected display surface, gestural touch interactions with the novel addition of a digital camera mounted above the tabletop surface. With it, users can easily move images from printed media or even physical objects back and forth from the tabletop to a stored database of images.

(video, links and observations after the jump.)

Research that aims to explore methods of facilitating group collaborative processes form an entire subset of HCI research, but after watching Pictionaire’s project video, a few features jumped out at me right away. The basic image capture is much like an electronic whiteboard, where users can save and retrieve the contents of a reading surface. However, it’s interesting to see what opportunities open up when the collaboration surface is laid flat and is able to be combined with scanned images or objects.
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