All Posts in 'Data'

Sketchpad – A Look Back.

Wednesday, January 20th, 2010

In 1963 Ivan Sutherland developed Sketchpad. In developing what was to be part of his phd thesis, Sutherland pioneered what would come to be known as the graphical user interface, parametric constraints and the very concept of object-oriented programming, which he developed in order to better manage memory on the limited capabilities of the machines he was working on.

Much has been written about Sketchpad, Sutherland and all of the developments in HCI, computer science and engineering that continue to flow from his work. In the context of this site however, it’s important to note that Sutherland’s innovative engineering solutions were all driven by the desire provide people the ability to express themselves more intuitively with technology. The application precedes the solution.

“A display connected to a digital computer gives us a chance to gain familiarity with concepts not realizable in the physical world. It is a looking glass into a mathematical wonderland.” –Ivan Sutherland.

Twist your presentation like a Prezi!

Wednesday, January 13th, 2010

Prezi is a Hungarian startup that has developed a tool to empower people to make stunning visual presentations using text and media. Using their intuitive (yet not fully cross-platform) editing tool, creating gorgeous, dynamic motion-based presentations is surprisingly easy.

As an exhibit designer, I personally found Prezi’s strong emphasis on scaling inspiring. Since exhibition designers use scale as one of their primary mechanisms of information organization, I can even see Prezi as a potential tool for prototyping exhibit content, where the ratio in size between header graphics, sub-headers, body text and captions can be as high as 100:1.

Like most sketching tools written about on this site, Prezi’s success relies as much on its limitations as it does in its features. While the possibilities for creating zooming presentations seems endless, Prezi keeps its users on track by providing only a few design templates, not allowing users to edit transition times between ’slides’ and otherwise keeping the system as simple as possible. A professional motion graphics designer might find this constraining, but a casual user (like me) can create very professional looking results in less than a half hour. See below for an example I created (oh yeah, the final product is easy to share, download and embed in a website.)

Click Read More for more analysis.

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Sketching DNA?

Saturday, December 26th, 2009

feature_enzymesWe never thought we’d be looking at a DNA editing tool as a ‘tool for sketching’, but we don’t like to turn our noses up at something out of our area of expertise. In that spirit we submit for consideration EnzymeX, a tool by Papers creators Mekentosj.

As visual designers and not scientists, we won’t pretend we have any clue how EnzymeX works or how it is used, but given its glowing reviews from MacUpdate to the New York Times, and with features such as the ability to “Directly search and download sequences from the NCBI Entrez nucleotide database.” and “Simply and reliably determine which buffer is most suitable for a double digestion.”, we have no doubt that EnzymeX is allowing an enterprising scientist or two the ability to test theories, perform faster or at the very least settle a few barstool bets as to the effectiveness of various protein sequencing motifs.

So with a cure for the common hangover as yet unfound, I say young scientists of the world, sequence away!

Why Wiggly Wireframes?

Monday, November 16th, 2009

Sketchy WireframeAaron Travis explores the motivation and payoff for developing low-fidelity wireframes for user interfaces during the design process. While a web-specific article, their rationale was clearly thought out and expressed in a way that makes it relevant to a wide variety of disciplines:

Read More for excerpts
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Sketching in Hardware 2008

Thursday, June 19th, 2008

Sketching in Hardware (”a summit on the design and use of physical computing toolkits”) returns for 2008. This year the event comes to the east coast, where it will be held at the Rhode Island School of Design.

Sketching in Hardware 3

Sketching in Hardware 2007

Friday, June 1st, 2007

Sketching in Hardware continues in 2007. This year’s theme is ‘Boundary Conditions’:

Through discussion, experience and sketching we will examine the boundaries in developing physical computing: boundaries between components, between standards, between making objects and creating experiences, between cost and sustainability, between the expected and the unorthodox, and between creator and toolkit.

Sketching in Hardware is sponsored by ThingM and Tellart

Scratch

Wednesday, May 30th, 2007

Scratch InstructionsThe Lifelong Kindergarten Group at the MIT Media Lab has released Scratch, a new graphical programming environment designed to teach fundamental aspects of computer programming in a fun and easy-to-understand way. Kids can create games or stories while learning basic concepts of logic and programming.

The community aspect of Scratch is cool as well – because the environment is java-based, kids can upload their creations to the scratch website and comment on each other’s creations. I’m interested in seeing if the sharing aspect of scratch can elevate to the next level, where kids can complete a series of tutorials in order to learn more advanced capabilities of the system. If the satisfaction of completing a programming challenge was as satisfying as completing a level in a video game, kids’ investment in Scratch might continue beyond the academic user-testing-group and community-outreach testing environment that it no doubt was born in.

Scratch can also be controlled by a custom hardware controller, allowing kids to create projects that are controlled by a slider, button, light sensor or microphone.

Scratch Website
SEE ALSO : Lego Mindstorms NXT

Plug and Play Hardware Prototyping

Wednesday, August 2nd, 2006

dtools-components.jpgd.tools is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test subjects were able to re-create an ipod interface in a half hour. The fact that subjects without training in electronics or software development can achieve so much with this tool is extraordinary. What stands out most about this system is that it is generalized (you can create any combination of inputs and interface elements) and specific (intended for use in designing electronic product interfaces.) Like many of the tools I’ve written about, d.tools’ insistence on not being everything to everybody, while maintaining a broad enough feature set to be a useful tool for rapid ideation is a strength. While interfaces developed using d.tools may not be tightly integrated into a development process, I can only imagine that when using it as a system for validating ideas and testing multiple solutions could solve many problems down the road in product development.

Some recent developments in the system are particularly exciting to me: I was exctied to see new support for Arduino, Phidgets and Wiring. The system was also on display at the 2006 Maker Faire in San Francisco, and a new hardware design (left) has been developed, which means that it lives on.

d.tools was developed at the Stanford HCI Group.

3D Mouse From GE Healthcare – Bringing 3D back to the hand!

Thursday, July 6th, 2006

The 2006 IDEA Industrial Design Excellence Awards were announced recently, and I just finished leafing through all 108-odd winners. The award that stood out for me in terms of its potential to aid in the facilitation of creative activity was GE Healthcare’s 3D Mouse. Designed to enable surgeons to manipulate complex 3D medical images during surgery, the 3D Mouse

…combines control of six distinct, complex user movements (X, Y, Z rotations and X, Y, Z translations) into a single liquid-proof joystick, while providing the functionality of a standard 2D mouse for interaction with GUI functions.

This is obviously a groundbreaking advance in medical technology. With surgeons and medical professionals increasingly having access to a wide array of 3D patient data, the ability to easily accessing and interpret that data during surgery is truly a step forward.

With that said, it should only be a matter of a few years until we see devices with these capabilities crop up on our own desktop for use in non life-or-death situations. The ability to intuitively manipulate and control 3D data along that number of axes with only one hand will make the experience of 3D modelling a step closer to creating objects by hand.

Sketching in Hardware Conference

Tuesday, June 27th, 2006

The Sketching in Hardware Conference just wrapped up.

From the conference description:

Rapid prototyping of information processing devices offers a new way of creating technology for industrial design, experience design and technological creative expression. Sketching in Hardware 1 will bring together a select group of people intimately involved in this field to discuss the ideas, methods, challenges and potential of these technologies.

I’m interested to hear about what went down at the Henry Ford Museum this week. I suppose the rest of us will have to wait for the blog posts to percolate. For now, we’ll just have to look at the flickr pool and wonder.

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