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	<title>Tools for Sketching &#187; Data</title>
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	<link>http://www.poxod.cc/blog</link>
	<description>A catalog of tools, research and products that empower creative visual communication.</description>
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		<title>Code-free iPhone interaction prototype</title>
		<link>http://www.poxod.cc/blog/2010/06/17/touchosc/</link>
		<comments>http://www.poxod.cc/blog/2010/06/17/touchosc/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 02:32:07 +0000</pubDate>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=157</guid>
		<description><![CDATA[Have you ever found yourself wanting to prototype a simple, realtime interaction between an iPhone and another piece of hardware, [...]


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			<content:encoded><![CDATA[<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/06/touchosc-screen.jpg" alt="TouchOSC screenshot" title="TouchOSC screenshot" width="249" height="450" class="alignleft size-full wp-image-260" />Have you ever found yourself wanting to prototype a simple, realtime interaction between an iPhone and another piece of hardware, but don&#8217;t have time to learn iPhone programming? <a href="http://hexler.net/software/touchosc">TouchOSC</a> provides a simple solution to this challenge. An iPhone app that communicates over wifi using <a href="http://opensoundcontrol.org/introduction-osc" target="_blank">Open Sound Control</a>, TouchOSC allows you to control any kind of application that accepts OSC messages.</p>
<p>TouchOSC also includes a companion layout editor. This free desktop application allows you to define custom screen layouts of UI elements and then upload them to your iPhone. Unfortunately there are only a limited number of UI widgets, and because the software was designed to control realtime sound apps, they naturally tend toward realtime control- knobs, faders and toggles as opposed to forms, dropdowns and checkboxes of more rich interfaces. Still, if all you need is a few buttons and a slider to control an interactive system and you aren&#8217;t able to develop a native iPhone app, TouchOSC offers some enticing potential. See below the jump for some examples of unexpected uses.<br />
<span id="more-157"></span><br />
This guy uses TouchOSC to control a robot!<br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/TTQRz5NVNoc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TTQRz5NVNoc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>You can even access the iPhone&#8217;s accelerometer and send that data over OSC (<strong>warning</strong>:video has loud sound).<br />
<object width="480" height="335"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3506416&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3506416&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="335"></embed></object>
<p><a href="http://vimeo.com/3506416">osc, processing and an iphone accelerometer</a> from <a href="http://vimeo.com/user1314606">codingnature</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>If you&#8217;re using Flash, I recommend <a href="http://www.benchun.net/flosc/">flosc</a> for parsing and sending/receiving messages. There are many resources out the for using OSC with Python, Processing and a variety of software packages. So build you UI, teach your software prototype to speak OSC and you&#8217;re set!</p>
<p><a href="http://hexler.net/software/touchosc">TouchOSC homepage</a><br />
<a href="http://itunes.apple.com/us/app/touchosc/id288120394?mt=8">TouchOSC @ iTunes Store</a></p>



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		<title>Sketchpad &#8211; A Look Back.</title>
		<link>http://www.poxod.cc/blog/2010/01/20/sketchpad-a-look-back/</link>
		<comments>http://www.poxod.cc/blog/2010/01/20/sketchpad-a-look-back/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 21:26:03 +0000</pubDate>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=224</guid>
		<description><![CDATA[In 1963 Ivan Sutherland developed Sketchpad. In developing what was to be part of his phd thesis, Sutherland pioneered what [...]


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			<content:encoded><![CDATA[<p>In 1963 Ivan Sutherland developed <a href="http://en.wikipedia.org/wiki/Sketchpad">Sketchpad</a>. In developing what was to be part of his phd thesis, Sutherland pioneered what would come to be known as the graphical user interface, parametric constraints and the very concept of object-oriented programming, which he developed in order to better manage memory on the limited capabilities of the machines he was working on.</p>
<p>Much has been written about <a href="http://en.wikipedia.org/wiki/Sketchpad">Sketchpad</a>, <a href="http://en.wikipedia.org/wiki/Ivan_Sutherland">Sutherland</a> and all of the developments in HCI, computer science and engineering that continue to flow from his work. In the context of this site however, it&#8217;s important to note that Sutherland&#8217;s innovative engineering solutions were all driven by the desire provide people the ability to express themselves more intuitively with technology. The application precedes the solution.</p>
<blockquote><p>&#8220;A display connected to a digital computer gives us a chance to gain familiarity with concepts not realizable in the physical world. It is a looking glass into a mathematical wonderland.&#8221; &#8211;Ivan Sutherland.</p></blockquote>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mOZqRJzE8xg&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mOZqRJzE8xg&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>



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		<title>Twist your presentation like a Prezi!</title>
		<link>http://www.poxod.cc/blog/2010/01/13/twist-your-presentation-like-a-prezi/</link>
		<comments>http://www.poxod.cc/blog/2010/01/13/twist-your-presentation-like-a-prezi/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 06:07:30 +0000</pubDate>
		<dc:creator>cc</dc:creator>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=207</guid>
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			<content:encoded><![CDATA[<p><a href="http://prezi.com/">Prezi</a> is a Hungarian startup that has developed a tool to empower people to make stunning visual presentations using text and media. Using their intuitive (yet not fully cross-platform) editing tool, creating gorgeous, dynamic motion-based presentations is surprisingly easy.</p>
<p>As an exhibit designer, I personally found Prezi&#8217;s strong emphasis on scaling inspiring. Since exhibition designers use scale as one of their primary mechanisms of information organization, I can even see Prezi as a potential tool for prototyping exhibit content, where the ratio in size between header graphics, sub-headers, body text and captions can be as high as 100:1.</p>
<p>Like most sketching tools written about on this site, Prezi’s success relies as much on its limitations as it does in its features. While the possibilities for creating zooming presentations seems endless, Prezi keeps its users on track by providing only a few design templates, not allowing users to edit transition times between ’slides’ and otherwise keeping the system as simple as possible. A professional motion graphics designer might find this constraining, but a casual user (like me) can create very professional looking results in less than a half hour. See below for an example I created (oh yeah, the final product is easy to share, download and embed in a website.)</p>
<p><object id="prezi_ovgrdbhy9-4o" name="prezi_ovgrdbhy9-4o" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="550" height="400"><param name="movie" value="http://prezi.com/bin/preziloader.swf"/><param name="allowfullscreen" value="true"/><param name="allowscriptaccess" value="always"/><param name="bgcolor" value="#ffffff"/><param name="flashvars" value="prezi_id=ovgrdbhy9-4o&amp;lock_to_path=0&amp;color=ffffff&amp;autoplay=no"/><embed id="preziEmbed_ovgrdbhy9-4o" name="preziEmbed_ovgrdbhy9-4o" src="http://prezi.com/bin/preziloader.swf" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="400" bgcolor="#ffffff" flashvars="prezi_id=ovgrdbhy9-4o&amp;lock_to_path=0&amp;color=ffffff&amp;autoplay=no"></embed></object> </p>
<p>Click Read More for more analysis.</p>
<p><span id="more-207"></span></p>
<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/01/prezi_11.png" alt="" title="" width="287" height="218" class="alignleft size-full wp-image-215" /></p>
<p>The main editor menu in Prezi offers some innovative interactions. Organized in a visual hierarchy where the current tool selection is displayed as a top-level menu with available sub-commands below it, the process of building a Prezi slideshow relies heavily on mastering this unconventional interface. New users may be confused that the tools for creating and those for editing the size/placement of elements such as text exist on separate levels of the menu hierarchy, but with a variety of different media types to wrangle, and a variety of different parameters to edit within each slideshow, I found the separation of creation and layout interesting. Also, quickselect keyboard commands offer the potential of making the process of creation even faster.</p>
<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/01/prezi_2.png" alt="" title="" width="401" height="256" class="alignleft size-full wp-image-216" /> The Prezi &#8216;dartboard&#8217; (my name not theirs) is another innovative UI element that users will quickly become acquainted with (my labels added to the screenshot at left). When an element is selected for editing, the dartboard is overlaid on top of it. The various sections of this widget allow users to place, scale and rotate an element or group of elements. Again, the separation of creation and layout, while seemingly limiting, actually makes laying out presentations easier. It also must be noted that Prezi projects are created entirely within a browser and the Prezi team must be applauded for implementing such intuitive editing tools within the somewhat-limiting constraints of a web browser.</p>
<p>After wrestling a bit with OS- and browser incompatibilities and getting acquainted with the unconventional UI, I found Prezi extremely fun to use, and even after a half hour of noodling found myself wanting to play more.</p>



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		</item>
		<item>
		<title>Sketching DNA?</title>
		<link>http://www.poxod.cc/blog/2009/12/26/sketching-dna/</link>
		<comments>http://www.poxod.cc/blog/2009/12/26/sketching-dna/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 00:13:03 +0000</pubDate>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=147</guid>
		<description><![CDATA[We never thought we&#8217;d be looking at a DNA editing tool as a &#8216;tool for sketching&#8217;, but we don&#8217;t like [...]


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			<content:encoded><![CDATA[<p><a href="http://www.poxod.cc/blog/2009/12/26/sketching-dna/feature_enzymes/" rel="attachment wp-att-148"><img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/feature_enzymes-300x163.jpg" alt="feature_enzymes" title="feature_enzymes" width="300" height="163" class="alignleft size-medium wp-image-148" /></a>We never thought we&#8217;d be looking at a DNA editing tool as a &#8216;tool for sketching&#8217;, but we don&#8217;t like to turn our noses up at something out of our area of expertise. In that spirit we submit for consideration <a href="http://mekentosj.com/science/enzymex/">EnzymeX</a>, a tool by <a href="http://mekentosj.com/papers/">Papers</a> creators Mekentosj.</p>
<p>As visual designers and not scientists, we won&#8217;t pretend we have any clue how EnzymeX works or how it is used, but given its glowing reviews from MacUpdate to the New York Times, and with features such as the ability to &#8220;Directly search and download sequences from the NCBI Entrez nucleotide database.&#8221; and &#8220;Simply and reliably determine which buffer is most suitable for a double digestion.&#8221;, we have no doubt that EnzymeX is allowing an enterprising scientist or two the ability to test theories, perform faster or at the very least settle a few barstool bets as to the effectiveness of various protein sequencing motifs.</p>
<p>So with a cure for the common hangover as yet unfound, I say young scientists of the world, sequence away!</p>



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		<title>Why Wiggly Wireframes?</title>
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		<pubDate>Tue, 17 Nov 2009 01:02:27 +0000</pubDate>
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	<li>
	
Code-free iPhone interaction prototype<!-- (2)-->
	
<small>
Have you ever found yourself wanting to prototype a simple, realtime interaction between an iPhone and another piece of hardware, [...]
</small>
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		<a href="http://www.poxod.cc/blog/2007/05/24/using-comics-to-describe-user-experience/" rel="bookmark">
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Using Comics to Describe User Experience<!-- (2)-->
	
<small>
An excellent article appears today on Boxes and Arrows. It gives an overview of the benefits of using a narrative [...]
</small>
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Plug and Play Hardware Prototyping<!-- (2)-->
	
<small>
d.tools is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test [...]
</small>
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</div>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2009/11/1_Travis_Sketchy_Visio-cropped.gif" alt="Sketchy Wireframe" title="Sketchy Wireframe" width="336" height="208" class="alignleft size-full wp-image-78" /><a target="_blank" href="http://www.boxesandarrows.com/view/sketchy-wireframes?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+BoxesAndArrows_Stories+%28Boxes+and+Arrows%29">Aaron Travis explores</a> the motivation and payoff for developing low-fidelity wireframes for user interfaces during the design process. While I have my own reasons for loving all things lo-fi, this (web-specific) article really nails it. Their rationales are clearly thought out and expressed in a way that make them relevant to a wide variety of disciplines.</p>
<p>Read More for excerpts<br />
<span id="more-73"></span></p>
<div style="clear:both;display:none">.</div>
<p></p>
<p>See Also :<br />
<a href="http://www.microsoft.com/expression/products/SketchFlow_Overview.aspx">Microsoft SketchFlow</a><br />
<a href="http://www.guuui.com/issues/02_07.php">Visio Sketchy Wireframe Tempates</a><br />
<a href="http://iphonemockup.lkmc.ch/">Web-based iPhone collaborative mockup maker</a></p>
<p>(Via <a href="http://www.boxesandarrows.com/view/sketchy-wireframes?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+BoxesAndArrows_Stories+%28Boxes+and+Arrows%29">Boxes and Arrows</a>)</p>
<blockquote><p>
Having used computer-based sketchy wireframes on a number of projects, I’ve found many ways that they can decrease confusion with teams and stakeholders:</p>
<p>    * Clients and Executives &#8211; People in this group typically want to push projects forward as quickly as possible. Consequently, the more “finished” the wireframes look, the faster they will expect to see the finished product. You can do yourself a disservice by making your wireframes look more complete than they are. To quote Kathy Sierra, “How ‘done’ something looks should match how ‘done’ something is.”</p>
<p>    * Programmers &#8211; Programmers who see traditional wireframes too early in the process may misinterpret their functionality as “signed-off.” Don’t be shocked if you hear frantic questions like “Did we agree to this?” Programming requires meticulous attention to detail, so programmers read wireframes with an eagle eye. Consequently, they may expect a level of specification from wireframes that isn’t appropriate in the early stages.</p>
<p>    * Designers &#8211; Designers make their living with their visual creativity, and they resist anything that could constrain it. Consequently, in situations where designers must work with wireframes created by someone else, designers can perceive them as a creative straightjacket, or worse, as a threat. A sketchy representation can help reduce friction by removing unnecessary details and adding a certain amount of “fuzziness” to the wireframes, thereby giving designers more leeway in interpreting the look and feel of the interface.</p>
<p>    * Users &#8211; In my research, I’ve found that users who are asked to comment on traditional wireframes can be intimidated by an overly finished look and feel. This is mirrored by a general consensus in the usability industry that the “less done” a demo looks, the more comfortable users feel with giving feedback. Where traditional wireframes can elicit comments like “I don’t like the font on those words,” sketchy wireframes are more likely to elicit comments like “I don’t know what those words mean.”</p></blockquote>



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		<title>Sketching in Hardware 2008</title>
		<link>http://www.poxod.cc/blog/2008/06/19/sketching-in-hardware-2008/</link>
		<comments>http://www.poxod.cc/blog/2008/06/19/sketching-in-hardware-2008/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 17:30:03 +0000</pubDate>
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		<description><![CDATA[Sketching in Hardware  (&#8221;a summit on the design and use of physical computing toolkits&#8221;) returns for 2008. This year [...]


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<small>
Sketching in Hardware continues in 2007. This year&#8217;s theme is &#8216;Boundary Conditions&#8217;:
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Dynamic Physical Rendering<!-- (2)-->
	
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Check out this video. It&#8217;s a concept video that ETC students produced to demonstrate applications for Dynamic Physical Rendering, an [...]
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</div>]]></description>
			<content:encoded><![CDATA[<p>Sketching in Hardware  (&#8221;a summit on the design and use of physical computing toolkits&#8221;) returns for 2008. This year the event comes to the east coast, where it will be held at the Rhode Island School of Design.</p>
<p><a href="http://www.sketching08.com/">Sketching in Hardware 3</a></p>



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	<p><small><p>Sketching in Hardware continues in 2007. This year&#8217;s theme is &#8216;Boundary Conditions&#8217;:<br />
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		<title>Sketching in Hardware 2007</title>
		<link>http://www.poxod.cc/blog/2007/06/01/sketching-in-hardware-2007/</link>
		<comments>http://www.poxod.cc/blog/2007/06/01/sketching-in-hardware-2007/#comments</comments>
		<pubDate>Fri, 01 Jun 2007 21:12:30 +0000</pubDate>
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		<description><![CDATA[Sketching in Hardware continues in 2007. This year&#8217;s theme is &#8216;Boundary Conditions&#8217;:
Through discussion, experience and sketching we will examine the [...]


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Sketching in Hardware  (&#8221;a summit on the design and use of physical computing toolkits&#8221;) returns for 2008. This year [...]
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Sketching in Hardware Conference<!-- (3)-->
	
<small>
The Sketching in Hardware Conference just wrapped up.
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Dynamic Physical Rendering<!-- (2)-->
	
<small>
Check out this video. It&#8217;s a concept video that ETC students produced to demonstrate applications for Dynamic Physical Rendering, an [...]
</small>
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</div>]]></description>
			<content:encoded><![CDATA[<p>Sketching in Hardware continues in 2007. This year&#8217;s theme is &#8216;Boundary Conditions&#8217;:</p>
<blockquote><p>Through discussion, experience and sketching we will examine the boundaries in developing physical computing: boundaries between components, between standards, between making objects and creating experiences, between cost and sustainability, between the expected and the unorthodox, and between creator and toolkit.</p></blockquote>
<p><a href="http://www.sketching07.com/">Sketching in Hardware</a> is sponsored by <a href="http://thingm.com/">ThingM</a> and <a href="http://www.tellart.com/">Tellart</a></p>



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		<title>Scratch</title>
		<link>http://www.poxod.cc/blog/2007/05/30/scratch/</link>
		<comments>http://www.poxod.cc/blog/2007/05/30/scratch/#comments</comments>
		<pubDate>Wed, 30 May 2007 17:03:25 +0000</pubDate>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/2007/05/30/scratch/</guid>
		<description><![CDATA[The Lifelong Kindergarten Group at the MIT Media Lab has released Scratch, a new graphical programming environment designed to teach [...]


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			<content:encoded><![CDATA[<p><img style="float:left;margin:7px" id="image65" src="http://www.poxod.cc/blog/wp-content/uploads/2007/05/scratch_interface.png" alt="Scratch Instructions" />The <a href="http://llk.media.mit.edu/">Lifelong Kindergarten Group</a> at the <a href="http://media.mit.edu/">MIT Media Lab</a> has released <a href="http://scratch.mit.edu/" target="blank">Scratch</a>, a new graphical programming environment designed to teach fundamental aspects of computer programming in a fun and easy-to-understand way. Kids can create games or stories while learning basic concepts of logic and programming.</p>
<p>The community aspect of Scratch is cool as well &#8211; because the environment is java-based, kids can upload their creations to the scratch website and comment on each other&#8217;s creations. I&#8217;m interested in seeing if the sharing aspect of scratch can elevate to the next level, where kids can complete a series of tutorials in order to learn more advanced capabilities of the system. If the satisfaction of completing a programming challenge was as satisfying as completing a level in a video game, kids&#8217; investment in Scratch might continue beyond the academic user-testing-group and community-outreach testing environment that it no doubt was born in.</p>
<p>Scratch can also be controlled by a <a href="http://scratch.mit.edu/pages/scratchboard">custom hardware controller</a>, allowing kids to create projects that are controlled by a slider, button, light sensor or microphone.</p>
<p><a href="http://scratch.mit.edu/" target="blank">Scratch Website</a><br />
SEE ALSO : <a href="http://www.poxod.cc/blog/2006/03/20/lego-mindstorms-nxt/" target="blank">Lego Mindstorms NXT</a></p>



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		<title>Plug and Play Hardware Prototyping</title>
		<link>http://www.poxod.cc/blog/2006/08/02/dtools-plug-and-play-hardware-prototyping/</link>
		<comments>http://www.poxod.cc/blog/2006/08/02/dtools-plug-and-play-hardware-prototyping/#comments</comments>
		<pubDate>Wed, 02 Aug 2006 18:20:44 +0000</pubDate>
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LEGO MINDSTORMS NXT is a robotics toolset that provides endless opportunities [...]
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			<content:encoded><![CDATA[<p><img id="image60" src="http://www.poxod.cc/blog/wp-content/uploads/2007/03/dtools-components.thumbnail.jpg" style="margin:7px;float:left" alt="dtools-components.jpg" /><a href="http://hci.stanford.edu/dtools/">d.tools</a> is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test subjects were able to re-create an ipod interface in a half hour. The fact that subjects without training in electronics or software development can achieve so much with this tool is extraordinary. What stands out most about this system is that it is generalized (you can create any combination of inputs and interface elements) and specific (intended for use in designing electronic product interfaces.) Like many of the tools I&#8217;ve written about, d.tools&#8217; insistence on not being everything to everybody, while maintaining a broad enough feature set to be a useful tool for rapid ideation is a strength. While interfaces developed using d.tools may not be tightly integrated into a development process, I can only imagine that when using it as a system for validating ideas and testing multiple solutions could solve many problems down the road in product development.</p>
<p><a href="http://www.poxod.cc/blog/wp-content/uploads/2007/03/dtools-board.jpg" rel="lightbox" title="New d.tools board"><img src="http://www.poxod.cc/blog/wp-content/uploads/2007/03/dtools-board.thumbnail.jpg" width="140" height="91" style="margin:7px;float:left" alt="" /></a>Some recent developments in the system are particularly exciting to me: I was exctied to see new <a href="http://hci.stanford.edu/dtools/arduino.html">support</a> for <a href="http://www.arduino.cc/">Arduino</a>, <a href="http://www.phidgets.com/">Phidgets</a> and <a href="http://wiring.org.co/">Wiring</a>. The system was also on display at the 2006 Maker Faire in San Francisco, and a new hardware design (left) has been developed, which means that it lives on.</p>
<p>d.tools was developed at the <a href="http://hci.stanford.edu">Stanford HCI Group.</a></p>



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		<title>3D Mouse From GE Healthcare &#8211; Bringing 3D back to the hand!</title>
		<link>http://www.poxod.cc/blog/2006/07/06/3d-from-ge-healthcare-wins-idea-award/</link>
		<comments>http://www.poxod.cc/blog/2006/07/06/3d-from-ge-healthcare-wins-idea-award/#comments</comments>
		<pubDate>Fri, 07 Jul 2006 01:34:52 +0000</pubDate>
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		<description><![CDATA[The 2006 IDEA Industrial Design Excellence Awards were announced recently, and I just finished leafing through all 108-odd winners. The [...]


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			<content:encoded><![CDATA[<p><a href="http://www.poxod.cc/blog/wp-content/uploads/2006/07/3d_mouse.jpg" rel="lightbox" title="GE Healthcare\'s 3D Mouse"><img src="http://www.poxod.cc/blog/wp-content/uploads/2006/07/3d_mouse.thumbnail.jpg" alt="" style="float:left;margin:7px"/></a>The 2006 IDEA Industrial Design Excellence Awards were announced recently, and I just finished leafing through all 108-odd winners. The award that stood out for me in terms of its potential to aid in the facilitation of creative activity was GE Healthcare&#8217;s <a href="http://www.idsa.org/IDEA2006/galleries/idea/idea2006/award_details.asp?id=58&#038;cat=9">3D Mouse</a>. Designed to enable surgeons to manipulate complex 3D medical images during surgery, the 3D Mouse </p>
<blockquote><p>&#8230;combines control of six distinct, complex user movements (X, Y, Z rotations and X, Y, Z translations) into a single liquid-proof joystick, while providing the functionality of a standard 2D mouse for interaction with GUI functions.</p></blockquote>
<p>This is obviously a groundbreaking advance in medical technology. With surgeons and medical professionals increasingly having access to a wide array of 3D patient data, the ability to easily accessing and interpret that data during surgery is truly a step forward.</p>
<p>With that said, it should only be a matter of a few years until we see devices with these capabilities crop up on our own desktop for use in non life-or-death situations. The ability to intuitively manipulate and control 3D data along that number of axes with only one hand will make the experience of 3D modelling a step closer to creating objects by hand.</p>



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