Posts tagged 'Data'

Plug and Play Hardware Prototyping

Wednesday, August 2nd, 2006

dtools-components.jpgd.tools is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test subjects were able to re-create an ipod interface in a half hour. The fact that subjects without training in electronics or software development can achieve so much with this tool is extraordinary. What stands out most about this system is that it is generalized (you can create any combination of inputs and interface elements) and specific (intended for use in designing electronic product interfaces.) Like many of the tools I’ve written about, d.tools’ insistence on not being everything to everybody, while maintaining a broad enough feature set to be a useful tool for rapid ideation is a strength. While interfaces developed using d.tools may not be tightly integrated into a development process, I can only imagine that when using it as a system for validating ideas and testing multiple solutions could solve many problems down the road in product development.

Some recent developments in the system are particularly exciting to me: I was exctied to see new support for Arduino, Phidgets and Wiring. The system was also on display at the 2006 Maker Faire in San Francisco, and a new hardware design (left) has been developed, which means that it lives on.

d.tools was developed at the Stanford HCI Group.

3D Mouse From GE Healthcare – Bringing 3D back to the hand!

Thursday, July 6th, 2006

The 2006 IDEA Industrial Design Excellence Awards were announced recently, and I just finished leafing through all 108-odd winners. The award that stood out for me in terms of its potential to aid in the facilitation of creative activity was GE Healthcare’s 3D Mouse. Designed to enable surgeons to manipulate complex 3D medical images during surgery, the 3D Mouse

…combines control of six distinct, complex user movements (X, Y, Z rotations and X, Y, Z translations) into a single liquid-proof joystick, while providing the functionality of a standard 2D mouse for interaction with GUI functions.

This is obviously a groundbreaking advance in medical technology. With surgeons and medical professionals increasingly having access to a wide array of 3D patient data, the ability to easily accessing and interpret that data during surgery is truly a step forward.

With that said, it should only be a matter of a few years until we see devices with these capabilities crop up on our own desktop for use in non life-or-death situations. The ability to intuitively manipulate and control 3D data along that number of axes with only one hand will make the experience of 3D modelling a step closer to creating objects by hand.

Sketching in Hardware Conference

Tuesday, June 27th, 2006

The Sketching in Hardware Conference just wrapped up.

From the conference description:

Rapid prototyping of information processing devices offers a new way of creating technology for industrial design, experience design and technological creative expression. Sketching in Hardware 1 will bring together a select group of people intimately involved in this field to discuss the ideas, methods, challenges and potential of these technologies.

I’m interested to hear about what went down at the Henry Ford Museum this week. I suppose the rest of us will have to wait for the blog posts to percolate. For now, we’ll just have to look at the flickr pool and wonder.

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Dynamic Physical Rendering

Thursday, June 15th, 2006

Check out this video. It’s a concept video that ETC students produced to demonstrate applications for Dynamic Physical Rendering, an Intel-funded research effort to develop ‘programmable matter’, technology for creating self-constructing 3D objects on the fly.Watching the video, I imagine the car designers offing themselves in their garages after their work is literally squashed and warped at the whim of a CEO. Regardless, assuming that something like this will become viable in the coming decades, I am interested to see the ‘software’ interface that enables you to reshape a 3D model by manipulating a physical object itself. When the corporate flunkie in the video tucks and shapes the car, how are they controlling what points on the model they are manipulating, or what tool they are using? Will a second input device be needed, or can the ‘claytronics’ hardware shape and color itself into a ‘hard’ software UI?

From an Interaction Design angle, this seems like the hardware analogue to Jeff Han’s Multi-Touch Interaction Research at MRL and other research at MIT’s Tangible Media Group and that the marriage of multi-touch and gestural interaction methods with dynamic physical rendering will open up stunning new methods of creating and shaping physical objects with human hands.

In the meantime, I wonder whether we aren’t better off just teaching people how to sculpt rather than creating advanced tools that do essentially the same thing?