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	<title>Tools for Sketching &#187; Hardware</title>
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	<link>http://www.poxod.cc/blog</link>
	<description>A catalog of tools, research and products that empower creative visual communication.</description>
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		<title>No-glue paper creations</title>
		<link>http://www.poxod.cc/blog/2010/06/22/makedo/</link>
		<comments>http://www.poxod.cc/blog/2010/06/22/makedo/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 01:59:51 +0000</pubDate>
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				<category><![CDATA[Hardware]]></category>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=274</guid>
		<description><![CDATA[Following up on my post about no-code iPhone UI prototypes, I thought I should share something for making tangible stuff. [...]


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I usually prefer to write about tools, processes and methods here, but when I see a project that so completely [...]
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Plug and Play Hardware Prototyping<!-- (2)-->
	
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d.tools is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test [...]
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Lego Mindstorms NXT<!-- (2)-->
	
<small>
I can&#8217;t say it any better than the Mindstorms FAQ:
LEGO MINDSTORMS NXT is a robotics toolset that provides endless opportunities [...]
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	</li></a>
	</ul>
</div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.poxod.cc/blog/wp-content/uploads/2010/06/makedo-structure.jpg" rel="lightbox"><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/06/makedo-structure-300x225.jpg" alt="MakeDo structure" title="MakeDo structure" width="300" height="225" class="alignleft size-medium wp-image-275" /></a>Following up on my post about no-code iPhone UI prototypes, I thought I should share something for making tangible stuff. This blog isn&#8217;t just about software or electronics, it is about discussing and sharing tools that lower the barrier to creative communication, and bring it within the reach of anyone with imagination. With that in mind I present MakeDo, a system for um.. building things.</p>
<div style="clear:both;visibility:none">.</div>
<p><span id="more-274"></span></p>
<p><a href="http://www.poxod.cc/blog/wp-content/uploads/2010/06/makedo-system.png" style="clear:both" rel="lightbox"><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/06/makedo-system-300x204.png" alt="makedo-system" title="makedo-system" width="300" height="204" class="alignleft size-medium wp-image-282" /></a><a href="http://makedo.com.au/" target="_blank">MakeDo</a> is a deceptively simple system for quickly and easily assembling pieces of cardboard, paper, fabric or plastic into &#8230; anything! The system includes basic connectors, as well as two different types of hinges. Also included is a special tool for cutting and poking the necessary holes in your materials. With only the tools and parts you find in the box, you can assemble <a href="http://www.flickr.com/photos/makedo/sets/72157623906583412/" target="_blank">structures</a>, <a href="http://www.flickr.com/photos/makedo/sets/72157620944475257/" target="_blank">creatures</a>, <a href="http://makedo.com.au/costumes/" target="_blank">costumes</a> or anything else you can dream up.</p>
<p>MakeDo is clearly marketed toward children, but having spent my share of time in both product design and exhibit design firms building mockups and prototypes, I can say these little snaps and hinges would be a welcome addition to the gaffers tape, hot glue, foamcore and exacto-knives of a professional model or prototype shop. Check out this quick video for a sense of what&#8217;s possible.</p>
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		<a href="http://www.poxod.cc/blog/2006/08/02/dtools-plug-and-play-hardware-prototyping/" rel="bookmark">
	<li>
	<p>Plug and Play Hardware Prototyping<!-- (2)--></p>
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</small></p>
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		<a href="http://www.poxod.cc/blog/2006/03/20/lego-mindstorms-nxt/" rel="bookmark">
	<li>
	<p>Lego Mindstorms NXT<!-- (2)--></p>
	<p><small><p>I can&#8217;t say it any better than the Mindstorms FAQ:<br />
LEGO MINDSTORMS NXT is a robotics toolset that provides endless opportunities [...]</p>
</small></p>
	</li></a>
	</ul>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.poxod.cc/blog/2010/06/22/makedo/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Rolling through the dial with Radioball</title>
		<link>http://www.poxod.cc/blog/2010/06/01/radioball/</link>
		<comments>http://www.poxod.cc/blog/2010/06/01/radioball/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 23:47:53 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Hardware]]></category>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=317</guid>
		<description><![CDATA[I usually prefer to write about tools, processes and methods here, but when I see a project that so completely [...]


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Siemens learns about efficiency from Video Games<!-- (4)-->
	
<small>
Businessweek has an article by Reena Jana on a new design tool that focuses on game-like usability to increase productivity. [...]
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		<a href="http://www.poxod.cc/blog/2010/06/22/makedo/" rel="bookmark">
	<li>
	
No-glue paper creations<!-- (2)-->
	
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Following up on my post about no-code iPhone UI prototypes, I thought I should share something for making tangible stuff. [...]
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	</li></a>
		<a href="http://www.poxod.cc/blog/2009/10/01/everybody-loves-sketch/" rel="bookmark">
	<li>
	
Everybody Loves to Sketch!<!-- (2)-->
	
<small>
ILoveSketch No-Cut Demo: Spacecraft from Seok-Hyung Bae on Vimeo.

iLoveSketch was presented at the SIGGRAPH 2009 Emerging Technology Conference in New [...]
</small>
	</li></a>
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</div>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/06/radioball-close-300x300.png" alt="Teague&#039;s Radioball" title="Teague&#039;s Radioball" width="150" height="150" class="alignleft size-thumbnail wp-image-321" />I usually prefer to write about tools, processes and methods here, but when I see a project that so completely exemplifies the values and priorities within a design process, I just can&#8217;t help but want to share it. <a href="http://www.teague.com/">Teague&#8217;s</a> <a href="http://www.teague.com/2010/05/radioball-prototype/">RadioBall</a> is one of those projects. Go ahead and watch the video after the jump:<br />
<span id="more-317"></span></p>
<p>First, the fact that the complete interaction can be described so clearly in 40 seconds shows how novel and intuitive this little thing is. I don&#8217;t even need to describe what it does. It clearly combines form, interaction and customizability in one elegant package. It is in short &#8211; a great idea. However, while I won&#8217;t be surprised when I see something like this on a store shelf sometime soon, what struck me was the use of physical and digital prototyping tools to so completely and effectively express the idea.</p>
<p><object width="560" height="315"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11368501&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=11368501&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="560" height="315"></embed></object></p>
<p>The body is built with a 3D printer and the electronics are all off-the-shelf development tools such as <a href="http://www.arduino.cc/">Arduino</a> and <a href="http://itp.nyu.edu/physcomp/Tutorials/XbeeBasics">XBee</a>, with the addition of an FM radio, accelerometer and speaker. None of these tools are custom and none of the technologies are opaque. In fact, all of the schematics, models and code are available on the <a href="http://www.teague.com/2010/05/radioball-prototype/">Radioball Blog Entry</a>. This entire project was realized by two people in a &#8220;short time&#8221; in order to serve as a &#8220;starting point for conversation about the need for richer, more spatial interactions.&#8221;</p>
<p>What I tend to write about are essentially tools to aid in, facilitate or speed up a traditional design process. What I find so exciting about Radioball is that an entire functional prototype was developed to describe the idea. I can write about tools that make 3D modeling easier, software to help you build walk-throughs, or electronics that you can use to aid in detailed user studies, but those are still essentially tools that aid an old-fashioned process. This thing is completely new, both in concept and execution. I can&#8217;t wait to see more projects like this and won&#8217;t hesitate to share what I find.</p>
<p>Now if you&#8217;ll excuse me, I need to start building my parts list for building (and maybe improving upon) my own Radioball.</p>



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</div>]]></content:encoded>
			<wfw:commentRss>http://www.poxod.cc/blog/2010/06/01/radioball/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sketching in Hardware 2008</title>
		<link>http://www.poxod.cc/blog/2008/06/19/sketching-in-hardware-2008/</link>
		<comments>http://www.poxod.cc/blog/2008/06/19/sketching-in-hardware-2008/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 17:30:03 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Data]]></category>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=88</guid>
		<description><![CDATA[Sketching in Hardware  (&#8221;a summit on the design and use of physical computing toolkits&#8221;) returns for 2008. This year [...]


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<small>
Sketching in Hardware continues in 2007. This year&#8217;s theme is &#8216;Boundary Conditions&#8217;:
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The Sketching in Hardware Conference just wrapped up.
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Dynamic Physical Rendering<!-- (2)-->
	
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	</ul>
</div>]]></description>
			<content:encoded><![CDATA[<p>Sketching in Hardware  (&#8221;a summit on the design and use of physical computing toolkits&#8221;) returns for 2008. This year the event comes to the east coast, where it will be held at the Rhode Island School of Design.</p>
<p><a href="http://www.sketching08.com/">Sketching in Hardware 3</a></p>



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	<p><small><p>The Sketching in Hardware Conference just wrapped up.<br />
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Rapid prototyping of information processing devices offers a new [...]</p>
</small></p>
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</small></p>
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</div>]]></content:encoded>
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		</item>
		<item>
		<title>Sketching in Hardware 2007</title>
		<link>http://www.poxod.cc/blog/2007/06/01/sketching-in-hardware-2007/</link>
		<comments>http://www.poxod.cc/blog/2007/06/01/sketching-in-hardware-2007/#comments</comments>
		<pubDate>Fri, 01 Jun 2007 21:12:30 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Data]]></category>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=83</guid>
		<description><![CDATA[Sketching in Hardware continues in 2007. This year&#8217;s theme is &#8216;Boundary Conditions&#8217;:
Through discussion, experience and sketching we will examine the [...]


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<small>
Sketching in Hardware  (&#8221;a summit on the design and use of physical computing toolkits&#8221;) returns for 2008. This year [...]
</small>
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Sketching in Hardware Conference<!-- (3)-->
	
<small>
The Sketching in Hardware Conference just wrapped up.
From the conference description:
Rapid prototyping of information processing devices offers a new [...]
</small>
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		<a href="http://www.poxod.cc/blog/2006/06/15/ceos-design-meeting-wet-dream/" rel="bookmark">
	<li>
	
Dynamic Physical Rendering<!-- (2)-->
	
<small>
Check out this video. It&#8217;s a concept video that ETC students produced to demonstrate applications for Dynamic Physical Rendering, an [...]
</small>
	</li></a>
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</div>]]></description>
			<content:encoded><![CDATA[<p>Sketching in Hardware continues in 2007. This year&#8217;s theme is &#8216;Boundary Conditions&#8217;:</p>
<blockquote><p>Through discussion, experience and sketching we will examine the boundaries in developing physical computing: boundaries between components, between standards, between making objects and creating experiences, between cost and sustainability, between the expected and the unorthodox, and between creator and toolkit.</p></blockquote>
<p><a href="http://www.sketching07.com/">Sketching in Hardware</a> is sponsored by <a href="http://thingm.com/">ThingM</a> and <a href="http://www.tellart.com/">Tellart</a></p>



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		<title>Scratch</title>
		<link>http://www.poxod.cc/blog/2007/05/30/scratch/</link>
		<comments>http://www.poxod.cc/blog/2007/05/30/scratch/#comments</comments>
		<pubDate>Wed, 30 May 2007 17:03:25 +0000</pubDate>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/2007/05/30/scratch/</guid>
		<description><![CDATA[The Lifelong Kindergarten Group at the MIT Media Lab has released Scratch, a new graphical programming environment designed to teach [...]


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Sketchpad &#8211; A Look Back.<!-- (3)-->
	
<small>
In 1963 Ivan Sutherland developed Sketchpad. In developing what was to be part of his phd thesis, Sutherland pioneered what [...]
</small>
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Plug and Play Hardware Prototyping<!-- (3)-->
	
<small>
d.tools is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test [...]
</small>
	</li></a>
	</ul>
</div>]]></description>
			<content:encoded><![CDATA[<p><img style="float:left;margin:7px" id="image65" src="http://www.poxod.cc/blog/wp-content/uploads/2007/05/scratch_interface.png" alt="Scratch Instructions" />The <a href="http://llk.media.mit.edu/">Lifelong Kindergarten Group</a> at the <a href="http://media.mit.edu/">MIT Media Lab</a> has released <a href="http://scratch.mit.edu/" target="blank">Scratch</a>, a new graphical programming environment designed to teach fundamental aspects of computer programming in a fun and easy-to-understand way. Kids can create games or stories while learning basic concepts of logic and programming.</p>
<p>The community aspect of Scratch is cool as well &#8211; because the environment is java-based, kids can upload their creations to the scratch website and comment on each other&#8217;s creations. I&#8217;m interested in seeing if the sharing aspect of scratch can elevate to the next level, where kids can complete a series of tutorials in order to learn more advanced capabilities of the system. If the satisfaction of completing a programming challenge was as satisfying as completing a level in a video game, kids&#8217; investment in Scratch might continue beyond the academic user-testing-group and community-outreach testing environment that it no doubt was born in.</p>
<p>Scratch can also be controlled by a <a href="http://scratch.mit.edu/pages/scratchboard">custom hardware controller</a>, allowing kids to create projects that are controlled by a slider, button, light sensor or microphone.</p>
<p><a href="http://scratch.mit.edu/" target="blank">Scratch Website</a><br />
SEE ALSO : <a href="http://www.poxod.cc/blog/2006/03/20/lego-mindstorms-nxt/" target="blank">Lego Mindstorms NXT</a></p>



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		<title>Siemens learns about efficiency from Video Games</title>
		<link>http://www.poxod.cc/blog/2007/03/24/siemens-learns-about-efficiency-from-video-games/</link>
		<comments>http://www.poxod.cc/blog/2007/03/24/siemens-learns-about-efficiency-from-video-games/#comments</comments>
		<pubDate>Sat, 24 Mar 2007 16:03:04 +0000</pubDate>
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		<description><![CDATA[Businessweek has an article by Reena Jana on a new design tool that focuses on game-like usability to increase productivity. [...]


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Everybody Loves to Sketch!<!-- (2)-->
	
<small>
ILoveSketch No-Cut Demo: Spacecraft from Seok-Hyung Bae on Vimeo.

iLoveSketch was presented at the SIGGRAPH 2009 Emerging Technology Conference in New [...]
</small>
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			<content:encoded><![CDATA[<p>Businessweek has an <a href="http://www.businessweek.com/innovate/content/mar2007/id20070307_171443.htm?chan=technology_technology+index+page_more+of+today's+top+stories">article</a> by Reena Jana on a new design tool that focuses on game-like usability to increase productivity. The Game Engine Modelling system, developed by Rich McDaniel for Siemens, uses game engine graphics and physics modelling to aid factory-automation designers in designing more efficient factories.</p>
<blockquote><p>GEM achieves this time-savings with the help of an easy-to-use editing tool that allows designers to select from a library of shapes, physics attributes, and other elements from a simple drop-down Windows menu. They can also type in specifics to match real-world measurements and actions. [...] Workers training with GEM software navigate just as they would a PC game, using commands and keys that correspond with on-screen movement</p></blockquote>
<p>There is one detail in the article that stood out for me that I felt that Jana touched on but didn&#8217;t give the attention I thought it deserved: While simulation systems are in wide use in the automotive and aerospace industries, where tolerances and safety concerns demand it and budgets allow it, with this project what Siemens is really doing is developing a simulation technology for the masses. This &#8216;democratization of simulation&#8217; will open up new markets in mid- and small-scale factory operations that might otherwise not have been able to afford Siemens&#8217; services. Much of what I wrtie about on this site is ephemeral or pie-in-the-sky, but if this project bears out, it will be a great example of &#8217;sketching&#8217; technology enabling people to create real value on an industry-wide scale.</p>
<p><a href="http://www.businessweek.com/innovate/content/mar2007/id20070307_171443.htm?chan=technology_technology+index+page_more+of+today's+top+stories">BusinessWeek.com : Siemens&#8217; New Game Strategy</a></p>



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		<title>Plug and Play Hardware Prototyping</title>
		<link>http://www.poxod.cc/blog/2006/08/02/dtools-plug-and-play-hardware-prototyping/</link>
		<comments>http://www.poxod.cc/blog/2006/08/02/dtools-plug-and-play-hardware-prototyping/#comments</comments>
		<pubDate>Wed, 02 Aug 2006 18:20:44 +0000</pubDate>
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		<description><![CDATA[d.tools is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test [...]


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	<li>
	
Lego Mindstorms NXT<!-- (2)-->
	
<small>
I can&#8217;t say it any better than the Mindstorms FAQ:
LEGO MINDSTORMS NXT is a robotics toolset that provides endless opportunities [...]
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	</ul>
</div>]]></description>
			<content:encoded><![CDATA[<p><img id="image60" src="http://www.poxod.cc/blog/wp-content/uploads/2007/03/dtools-components.thumbnail.jpg" style="margin:7px;float:left" alt="dtools-components.jpg" /><a href="http://hci.stanford.edu/dtools/">d.tools</a> is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test subjects were able to re-create an ipod interface in a half hour. The fact that subjects without training in electronics or software development can achieve so much with this tool is extraordinary. What stands out most about this system is that it is generalized (you can create any combination of inputs and interface elements) and specific (intended for use in designing electronic product interfaces.) Like many of the tools I&#8217;ve written about, d.tools&#8217; insistence on not being everything to everybody, while maintaining a broad enough feature set to be a useful tool for rapid ideation is a strength. While interfaces developed using d.tools may not be tightly integrated into a development process, I can only imagine that when using it as a system for validating ideas and testing multiple solutions could solve many problems down the road in product development.</p>
<p><a href="http://www.poxod.cc/blog/wp-content/uploads/2007/03/dtools-board.jpg" rel="lightbox" title="New d.tools board"><img src="http://www.poxod.cc/blog/wp-content/uploads/2007/03/dtools-board.thumbnail.jpg" width="140" height="91" style="margin:7px;float:left" alt="" /></a>Some recent developments in the system are particularly exciting to me: I was exctied to see new <a href="http://hci.stanford.edu/dtools/arduino.html">support</a> for <a href="http://www.arduino.cc/">Arduino</a>, <a href="http://www.phidgets.com/">Phidgets</a> and <a href="http://wiring.org.co/">Wiring</a>. The system was also on display at the 2006 Maker Faire in San Francisco, and a new hardware design (left) has been developed, which means that it lives on.</p>
<p>d.tools was developed at the <a href="http://hci.stanford.edu">Stanford HCI Group.</a></p>



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		<title>Sketching in Hardware Conference</title>
		<link>http://www.poxod.cc/blog/2006/06/27/sketching-in-hardware-conference/</link>
		<comments>http://www.poxod.cc/blog/2006/06/27/sketching-in-hardware-conference/#comments</comments>
		<pubDate>Tue, 27 Jun 2006 19:20:48 +0000</pubDate>
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		<description><![CDATA[The Sketching in Hardware Conference just wrapped up. 
From the conference description:
Rapid prototyping of information processing devices offers a new [...]


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Sketching in Hardware 2007<!-- (3)-->
	
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Plug and Play Hardware Prototyping<!-- (2)-->
	
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d.tools is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test [...]
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</div>]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.sketching06.com">Sketching in Hardware</a> Conference just wrapped up. </p>
<p>From the conference description:</p>
<blockquote><p>Rapid prototyping of information processing devices offers a new way of creating technology for industrial design, experience design and technological creative expression. Sketching in Hardware 1 will bring together a select group of people intimately involved in this field to discuss the ideas, methods, challenges and potential of these technologies.</p></blockquote>
<p>I&#8217;m interested to hear about what went down at the Henry Ford Museum this week. I suppose the rest of us will have to wait for the blog posts to percolate. For now, we&#8217;ll just have to look at the <a href="http://www.flickr.com/groups/sketching06/">flickr pool</a> and wonder.</p>
<p>Read More for <strong>UPDATES</strong>:<br />
<span id="more-45"></span></p>
<p><strong>UPDATE 06/29/06 :</strong> Todd Kurt has a <a href="http://todbot.com/blog/2006/06/26/sketching-in-hardware-usb-on-rails/">post</a> on his blog with his presentation slides from his talk entitled &#8220;USB on Rails&#8221;, a proposal for circumventing the standard USB Driver infrastructure in hardware interfaces in favor of using the generalized Human Interface Device driver. The topic is over my head, but it seemed to be a call for someone to develop high-level tools to enable creators to be able to communicate in a more arbitrary fashion between hardware and software projects.</p>
<p><strong>UPDATE 07/06/06 :</strong><br />
Make Blog has a quick <a href="http://www.makezine.com/blog/archive/2006/06/sketching_in_hardware.html">wrapup</a> of the conference, which runs down some of the quick projects that these heavy-hitters pulled off in two hours during their &#8216;makeathon.&#8217;</p>
<p>Mike Kuniavsky has some great <a href="http://www.orangecone.com/archives/2006/07/sketching_in_ha_1.html">reflections</a> on the conference (exactly the kind of post I&#8217;ve been waiting for!)</p>



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		<title>Dynamic Physical Rendering</title>
		<link>http://www.poxod.cc/blog/2006/06/15/ceos-design-meeting-wet-dream/</link>
		<comments>http://www.poxod.cc/blog/2006/06/15/ceos-design-meeting-wet-dream/#comments</comments>
		<pubDate>Thu, 15 Jun 2006 06:23:15 +0000</pubDate>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=37</guid>
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Sketching in Hardware 2007<!-- (2)-->
	
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Through discussion, experience and sketching we will examine the [...]
</small>
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</div>]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/16vBZbna2rk"></param><embed src="http://www.youtube.com/v/16vBZbna2rk" type="application/x-shockwave-flash" width="320" height="240"></embed></object></p>
<p>Check out this video. It&#8217;s a concept video that ETC students produced to demonstrate applications for <a target="blank" href="http://www.intel.com/research/dpr.htm">Dynamic Physical Rendering</a>, an Intel-funded research effort to develop &#8216;programmable matter&#8217;, technology for creating self-constructing 3D objects on the fly.Watching the video, I imagine the car designers offing themselves in their garages after their work is literally squashed and warped at the whim of a CEO. Regardless, assuming that something like this will become viable in the coming decades, I am interested to see the &#8217;software&#8217; interface that enables you to reshape a 3D model by manipulating a physical object itself. When the corporate flunkie in the video tucks and shapes the car, how are they controlling what points on the model they are manipulating, or what tool they are using? Will a second input device be needed, or can the &#8216;claytronics&#8217; hardware shape and color itself into a &#8216;hard&#8217; software UI?</p>
<p>From an Interaction Design angle, this seems like the hardware analogue to Jeff Han&#8217;s <a title="Jeff Han" target="_blank" href="http://mrl.nyu.edu/~jhan/ftirtouch/">Multi-Touch Interaction Research</a> at MRL and other research at <a title="MIT Tangible Media Group" target="_blank" href="http://tangible.media.mit.edu/projects/">MIT&#8217;s Tangible Media Group</a> and that the marriage of multi-touch and gestural interaction methods with dynamic physical rendering will open up stunning new methods of creating and shaping physical objects with human hands.</p>
<p>In the meantime, I wonder whether we aren&#8217;t better off just teaching people how to sculpt rather than creating advanced tools that do essentially the same thing?</p>



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		<title>Lego Mindstorms NXT</title>
		<link>http://www.poxod.cc/blog/2006/03/20/lego-mindstorms-nxt/</link>
		<comments>http://www.poxod.cc/blog/2006/03/20/lego-mindstorms-nxt/#comments</comments>
		<pubDate>Tue, 21 Mar 2006 01:53:33 +0000</pubDate>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=23</guid>
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I can&#8217;t say it any better than the Mindstorms FAQ:
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			<content:encoded><![CDATA[<p><a rel="lightbox" class="imagelink" title="Lego 3D Chocolate Printer" href="http://www.poxod.cc/blog/wp-content/uploads/2006/03/lego_chocolate.jpg"><img id="image36" alt="Lego 3D Chocolate Printer" src="http://www.poxod.cc/blog/wp-content/uploads/2006/03/lego_chocolate.jpg" /></a></p>
<p>I can&#8217;t say it any better than the Mindstorms <a href="http://www.lego.com/eng/service/faqs.asp?section=ConsumerService-FAQ-Products&#038;catid=E8D0CD47-16B8-4B2F-900C-8FC40C163598">FAQ</a>:</p>
<blockquote><p>LEGO MINDSTORMS NXT is a robotics toolset that provides endless opportunities for armchair inventors, robotics fanatics and LEGO builders ages 10 and older to build and program robots that do what they want.</p></blockquote>
<p>Lego Mindstorms allows you to build machines using Lego&#8217;s classic TECHNIC bricks, but adds the ability to easily program your robot to respond to its own environment. You can build a robot, then using Lego&#8217;s development environment and programmable &#8216;brick&#8217; microcontroller, teach it how to follow a path, avoid obstacles, pick up and move objects or any other number of actions. Lego is leveraging its fan base in developing new projects and applications for the system, and has a <a href="http://www.mindstorms.com">website</a> set up for sharing new projects. Many schools, from high school all the way up to the top engineering schools in the world already use Mindstorms in their curriculum, so in addition to being a low-cost hardware prototyping system build on standard components, a generation of engineering students is being trained with the system and is becoming very facile with it.</p>
<p><a rel="lightbox" title="A Mindstorms program created using the custom editor" class="imagelink" href="http://www.poxod.cc/blog/wp-content/uploads/2006/03/lego2.jpg"><img alt="A Mindstorms program created using the custom editor" id="image35" src="http://www.poxod.cc/blog/wp-content/uploads/2006/03/lego2.thumbnail.jpg" /></a><br />
<span id="more-23"></span><br />
The real power of Lego Mindstorms in terms of simplicity is its intuitive programming interface. Actions can be programmed in Lego&#8217;s custom graphical programming environment on a PC (Or Mac!) and beamed over bluetooth or USB connection to the brick. For advanced users, programs can also be written in Java or C. This allows rapid testing and re-development of projects, which is one of the reasons why it is so useful for education.<br />
<a title="The Mindstorms NXT Brick with sensors and actuators" class="imagelink" rel="lightbox" href="http://www.poxod.cc/blog/wp-content/uploads/2006/03/lego1.jpg"><img alt="The Mindstorms NXT Brick with sensors and actuators" id="image34" src="http://www.poxod.cc/blog/wp-content/uploads/2006/03/lego1.thumbnail.jpg" /></a></p>
<p>Examples:</p>
<p><a href="http://www.philohome.com/panobot/panobot.htm">This guy</a> used Mindtstorms to build a digital camera head to take panoramic photos. Check out his <a href="http://www.philohome.com/turntable/turntable.htm">VR turntable</a> as well.</p>
<p><a href="http://jpbrown.i8.com/cubesolver.html">This thing</a> solves a rubik&#8217;s cube.</p>
<p>And finally &#8211; <a href="http://www.instructables.com/ex/i/B1DECA5860231028A786001143E7E506/">a 3D Chocolate Printer</a></p>



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