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	<title>Tools for Sketching &#187; Image</title>
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		<title>Pictionaire &#8211; A Visual Worksurface</title>
		<link>http://www.poxod.cc/blog/2010/02/23/pictionaire/</link>
		<comments>http://www.poxod.cc/blog/2010/02/23/pictionaire/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 17:28:31 +0000</pubDate>
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				<category><![CDATA[Image]]></category>

		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=249</guid>
		<description><![CDATA[A collaboration between researchers at UC Berkeley and Microsoft Research, Pictionaire is a tabletop interactive collaboration system that &#8220;enables multiple [...]


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			<content:encoded><![CDATA[<p>A collaboration between researchers at UC Berkeley and Microsoft Research, Pictionaire is a tabletop interactive collaboration system that &#8220;enables multiple designers to fluidly move imagery from the physical to the digital realm; work with found, drawn and captured imagery; organize items into functional collections; and record meeting histories.&#8221; It accomplishes this through us of a rear-projected display surface, gestural touch interactions with the novel addition of a digital camera mounted above the tabletop surface. With it, users can easily move images from printed media or even physical objects back and forth from the tabletop to a stored database of images.</p>
<p>(video, links and observations after the jump.)</p>
<p>Research that aims to explore methods of facilitating group collaborative processes form an entire subset of HCI research, but after watching Pictionaire&#8217;s project video, a few features jumped out at me right away. The basic image capture is much like an electronic whiteboard, where users can save and retrieve the contents of a reading surface. However, it&#8217;s interesting to see what opportunities open up when the collaboration surface is laid flat and is able to be combined with scanned images or objects.<br />
<span id="more-249"></span><br />
In my experience in brainstorming or design sessions, oftentimes there is a tactile disconnect between work posted on a wall or corkboard, work on a table and notes or writing on a whiteboard. Pictionaire addresses this disconnect in an interesting way and I would be curious to learn about more specific feedback that the design professionals who were involved in user testing had to say about using the system.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Sm2e4aB7H1k&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Sm2e4aB7H1k&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Collaborating on a projected surface and presumably in a darkened environment might pose interesting challenges, I was inspired by the &#8217;spotlight&#8217; feature shown in the video, and thought it would be interesting to have the capability to create, move around, pinch-zoom and rotate generic white rectangles. These could be used to provide light on printed media or an object, and could also facilitate highlighting specific objects or materials during a session.</p>
<p>The <a href="http://research.microsoft.com/en-us/um/people/awilson/publications/HartmannCSCW2010/HartmannCSCW2010.html">Pictionarie Project Site<br />
</a> has some interesting videos exploring some of  formal HCI issues such as the use of contextual interactions.</p>
<p>See Also : <a href="http://bumptop.com/">BumpTop</a>, <a href="http://mtg.upf.edu/reactable/">Reactable</a>, <a href="http://www.microsoft.com/surface/">Microsoft Surface</a></p>



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		<slash:comments>0</slash:comments>
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		<title>Scribbles Ignores the Conventional Wisdom</title>
		<link>http://www.poxod.cc/blog/2010/01/29/scribbles/</link>
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		<pubDate>Fri, 29 Jan 2010 19:24:18 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Image]]></category>
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			<content:encoded><![CDATA[<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/scribbles_02-300x236.jpg" alt="Check Box" title="Check Box" width="300" height="236" class="alignleft size-medium wp-image-230" />I just recently downloaded <a href="http://www.atebits.com/tweetie-mac/">Tweetie</a>, a desktop twitter client, and noticed that the company who makes it also makes a product called <a href="http://www.atebits.com/scribbles/#">Scribbles</a>. Noticing that its homepage proclaims Scribbles is &#8216;Incredibly easy to use&#8217; and has a &#8216;Revolutionary User Interface&#8217; I decided to give it a spin. </p>
<p>Scribbles is an ideal addition to any visual designer&#8217;s toolkit &#8211; it is simple without being simplistic, has features designed to enable creative flow and speed, and generally does a good job at what it claims to do. While I found its control over color a bit frustrating, the layer control and &#8216;trace&#8217; tool were both features that I can actually see myself using. For a small piece of software like this that relies on demo versions to spur purchases, a handful of features that stick in a user&#8217;s mind can mean the difference between an application that is used once out of curiosity and one that is purchased and becomes a valued tool.<br />
<span id="more-185"></span><br />
<img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/scribbles_01-300x300.jpg" alt="Scribbles Sketch by unidendified artist from Scribbles Gallery" title="Scribbles Sketch" width="300" height="300" class="alignleft size-medium wp-image-231" />With that said, after using Scribbles for an hour or so, the biggest insight I came away with was that it really is designed to be used on a tablet computer, or at least with a tablet input device. First, Scribbles&#8217; tools respond to pressure, which obviously makes use of a tablet ideal. Second and more importantly, without the array of mechanical tools like bezier curves, lassos, masks and all of the other little robot helpers designers use, Scribbles relies on the fine motor abilities of the user&#8217;s hand. In fact I feel that the design is revolutionary precisely because it it designed from the ground up with the hand in mind.</p>
<div class="clearit">.</div>
<p><a href="http://www.maclife.com/article/light_in_a_sketchy_neighborhood">MacLife had this to say</a>:</p>
<blockquote><p>Its bare-bones aesthetic doesn’t come from dumbing down the program’s capabilities, but rather from cleverly removing unnecessary complexity.
</p></blockquote>
<p>Personal Anecdote: A classmate of mine in design school hurt his right hand badly in an accident during the school year. A talented and experienced illustrator, he was distraught that the multiple surgeries and six months of physical therapy would derail his entire semester. One of his professors took it in stride and simply said to him &#8211; &#8220;well, just use your left hand.&#8221; He did, and being the talented individual he was, could soon draw and paint deftly with his left hand, with a looser, more expressive (and IMO more interesting) style.</p>
<p>I suppose this story goes to the heart of the point I am trying to make here, that sometimes removing &#8216;crutches&#8217; that we use and starting from the ground up allows us to see things and communicate in ways we didn&#8217;t even know we could. I look forward to more software that challenges us in this way.</p>



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		</item>
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		<title>Sketchpad &#8211; A Look Back.</title>
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		<pubDate>Wed, 20 Jan 2010 21:26:03 +0000</pubDate>
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			<content:encoded><![CDATA[<p>In 1963 Ivan Sutherland developed <a href="http://en.wikipedia.org/wiki/Sketchpad">Sketchpad</a>. In developing what was to be part of his phd thesis, Sutherland pioneered what would come to be known as the graphical user interface, parametric constraints and the very concept of object-oriented programming, which he developed in order to better manage memory on the limited capabilities of the machines he was working on.</p>
<p>Much has been written about <a href="http://en.wikipedia.org/wiki/Sketchpad">Sketchpad</a>, <a href="http://en.wikipedia.org/wiki/Ivan_Sutherland">Sutherland</a> and all of the developments in HCI, computer science and engineering that continue to flow from his work. In the context of this site however, it&#8217;s important to note that Sutherland&#8217;s innovative engineering solutions were all driven by the desire provide people the ability to express themselves more intuitively with technology. The application precedes the solution.</p>
<blockquote><p>&#8220;A display connected to a digital computer gives us a chance to gain familiarity with concepts not realizable in the physical world. It is a looking glass into a mathematical wonderland.&#8221; &#8211;Ivan Sutherland.</p></blockquote>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mOZqRJzE8xg&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mOZqRJzE8xg&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>



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		<title>Make an entire wall into a whiteboard with IdeaPaint.</title>
		<link>http://www.poxod.cc/blog/2009/12/13/make-an-entire-wall-into-a-whiteboard-with-ideapaint/</link>
		<comments>http://www.poxod.cc/blog/2009/12/13/make-an-entire-wall-into-a-whiteboard-with-ideapaint/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 21:59:02 +0000</pubDate>
		<dc:creator>cc</dc:creator>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=68</guid>
		<description><![CDATA[
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			<content:encoded><![CDATA[<p><a style="float:left;margin-right:10px" href="http://www.poxod.cc/blog/2009/12/13/make-an-entire-wall-into-a-whiteboard-with-ideapaint/work_ip_2/" rel="attachment wp-att-69"><img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/work_ip_2-300x167.jpg" alt="Cafe wall covered with whiteboard." title="work_ip_2" width="300" height="167" class="size-medium wp-image-69" /></a></p>
<p>Like any tool, a whiteboard is only as good as the person who uses it. On the other hand, easy access to space to let ideas fly can be valuable, and there is a lot to be said for &#8216;breaking the frame&#8217;.</p>
<p><a href="http://www.ideapaint.com/site/index.html">IdeaPaint</a> lets you paint a whiteboard anywhere you want it.</p>
<p>via <a href="http://www.fastcompany.com/blog/cliff-kuang/design-innovation/ideapaint-turn-your-entire-office-whiteboard">FastCompany</a></p>
<p class="clearit">



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		<title>Scratch</title>
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		<pubDate>Wed, 30 May 2007 17:03:25 +0000</pubDate>
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</div>]]></description>
			<content:encoded><![CDATA[<p><img style="float:left;margin:7px" id="image65" src="http://www.poxod.cc/blog/wp-content/uploads/2007/05/scratch_interface.png" alt="Scratch Instructions" />The <a href="http://llk.media.mit.edu/">Lifelong Kindergarten Group</a> at the <a href="http://media.mit.edu/">MIT Media Lab</a> has released <a href="http://scratch.mit.edu/" target="blank">Scratch</a>, a new graphical programming environment designed to teach fundamental aspects of computer programming in a fun and easy-to-understand way. Kids can create games or stories while learning basic concepts of logic and programming.</p>
<p>The community aspect of Scratch is cool as well &#8211; because the environment is java-based, kids can upload their creations to the scratch website and comment on each other&#8217;s creations. I&#8217;m interested in seeing if the sharing aspect of scratch can elevate to the next level, where kids can complete a series of tutorials in order to learn more advanced capabilities of the system. If the satisfaction of completing a programming challenge was as satisfying as completing a level in a video game, kids&#8217; investment in Scratch might continue beyond the academic user-testing-group and community-outreach testing environment that it no doubt was born in.</p>
<p>Scratch can also be controlled by a <a href="http://scratch.mit.edu/pages/scratchboard">custom hardware controller</a>, allowing kids to create projects that are controlled by a slider, button, light sensor or microphone.</p>
<p><a href="http://scratch.mit.edu/" target="blank">Scratch Website</a><br />
SEE ALSO : <a href="http://www.poxod.cc/blog/2006/03/20/lego-mindstorms-nxt/" target="blank">Lego Mindstorms NXT</a></p>



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		<item>
		<title>Storyboard Illustration</title>
		<link>http://www.poxod.cc/blog/2007/02/17/storyboard-illustration/</link>
		<comments>http://www.poxod.cc/blog/2007/02/17/storyboard-illustration/#comments</comments>
		<pubDate>Sat, 17 Feb 2007 19:28:36 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Image]]></category>
		<category><![CDATA[process]]></category>

		<guid isPermaLink="false">http://www.poxod.cc/blog/2007/02/17/storyboard-illustration/</guid>
		<description><![CDATA[
Ping Magazine has a feature on storyboard design. It includes examples of storyboards from Television, Video Game, Commercial and Film [...]


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			<content:encoded><![CDATA[<p><a href="http://www.pingmag.jp/images/article/storyboard12.jpg" rel="lightbox" title="Storyboard for TV Commercial"><img src="http://www.pingmag.jp/images/article/storyboard12.jpg" width="200" height="150" alt="Storyboard Design" style="float:left;margin:7px"/></a></p>
<p><a href="http://www.pingmag.jp/">Ping Magazine</a> has a <a href="http://www.pingmag.jp/2006/10/27/storyboard-design/">feature on storyboard design</a>. It includes examples of storyboards from Television, Video Game, Commercial and Film projects, along with short interviews with the Art Directors. Good reading!</p>
<p>You can read more about it <a href="http://www.pingmag.jp/2006/10/27/storyboard-design/">Here.</a></p>



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		<title>Sketchup 6 is out!</title>
		<link>http://www.poxod.cc/blog/2007/02/13/sketchup-6-is-out/</link>
		<comments>http://www.poxod.cc/blog/2007/02/13/sketchup-6-is-out/#comments</comments>
		<pubDate>Tue, 13 Feb 2007 23:49:45 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Image]]></category>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/2007/02/13/sketchup-6-is-out/</guid>
		<description><![CDATA[Since being purchased by Google, Sketchup has been split into two products: Sketchup Pro and &#8216;Google Sketchup&#8217;, the free version, [...]


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			<content:encoded><![CDATA[<p>Since being purchased by Google, Sketchup has been split into two products: Sketchup Pro and &#8216;Google Sketchup&#8217;, the free version, and many of the features available in Sketchup 6 are available to users of both versions. Google offers an <a href="http://www.sketchup.com/index.php?id=1439">explanation</a> of the difference between the products, which essentially boils down to: Google Sketchup is for use only with Google Maps, while Sketchup Pro is a full-featured 3D visualization tool for professionals.</p>
<p>Now Sketchup 6 is available, with a raft of new features. Users can now superimpose their creations into photos and match perspective using the Photo Match tool. I have been using Sketchup to pre-visualize media installations, and this tool is an invaluable time-saver. All you need is a few photos of a site and you can superimpose your creation into it.<br />
<a href="http://www.poxod.cc/blog/wp-content/uploads/2007/02/sketchyLinesExample.jpg" rel="lightbox" title="Sketchy Lines in Sketchup 6"><img src="http://www.poxod.cc/blog/wp-content/uploads/2007/02/sketchyLinesExample.jpg" width="200" height="200" alt="Sketchy Lines in Sketchup 6 will suck up all your time." style="float:left;margin:7px"/></a></p>
<p>The other feature that will take up much of your precious noodling-time is the &#8217;sketchy lines&#8217; capability. In addition to giving users more control over the way lines look in general, you can now alter the stroke of a line and make your model look like a calligraphic painting, a whiteboard sketch or a ball-point pen drawing. Notably missing is the ability to scale the strokes, or create your own. See these <a href="http://forum.sketchup.com/showthread.php?t=77106">instructions</a> if you want to make your own style (it isn&#8217;t a trivial task.) Regardless, combined with the ability to set background color and watermark, it&#8217;s clear that the Sketchup team has worked hard to make sure that the world doesn&#8217;t get inundated with Sketchup renderings that look exactly the same. Long live style!</p>
<p>See Also:<br />
<a href="http://www.poxod.cc/blog/2006/03/14/google-buys-last-sotftware/">Google Buys At Last Software</a></p>



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		<pubDate>Mon, 20 Mar 2006 16:59:01 +0000</pubDate>
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			<content:encoded><![CDATA[<p><a title="ComicLife Creation" class="imagelink" rel="lightbox" href="http://www.poxod.cc/blog/wp-content/uploads/2006/03/main.jpeg"><img alt="ComicLife Creation" id="image32" src="http://www.poxod.cc/blog/wp-content/uploads/2006/03/main.jpeg" /></a></p>
<p>ComicLife  enables users to create comic strips by simply dragging and dropping their own images onto comic templates, to which they can add captions, titles, speech and thought bubbles. The result is a crisp-looking comic-book layout.</p>
<p>ComicLife&#8217;s popularity has exploded, thanks to its ease-of use, integration with iPhoto and other usability features. The software is incredibly easy to use out-of-the-box, but has powerful features which allow a user to customize their creations endlessly. This software isn&#8217;t limited to creating family photo albums, it could easily be used to help in the creation of professional storyboards, user scenarios or quick one-off portfolio pages. ComicLife empowers you to quickly assemble a story on paper.</p>
<p>Check out this photostream, where a flickr user used ComicLife to create a <a href="http://www.flickr.com/photos/danwinckler/sets/1788378/">media studies textbook/polemic</a> reminiscent of the <a href="http://www.chick.com">tract</a> style of <a href="http://en.wikipedia.org/wiki/Scott_McCloud">Scott McCloud</a> or <a href="http://en.wikipedia.org/wiki/Quentin_Fiore">Quentin Fiore</a>&#8217;s design for the work of Marshall McLuhan, or <a href="http://www.flickr.com/photos/moofthestoof/112561379/in/photostream/">this page</a>, where a World of Warcraft player narrates his mmorpg adventures.</p>



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