<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Tools for Sketching &#187; Motion</title>
	<atom:link href="http://www.poxod.cc/blog/category/motion/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.poxod.cc/blog</link>
	<description>A catalog of tools, research and products that empower creative visual communication.</description>
	<lastBuildDate>Fri, 25 Jun 2010 00:01:25 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Code-free iPhone interaction prototype</title>
		<link>http://www.poxod.cc/blog/2010/06/17/touchosc/</link>
		<comments>http://www.poxod.cc/blog/2010/06/17/touchosc/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 02:32:07 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Data]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[product]]></category>

		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=157</guid>
		<description><![CDATA[Have you ever found yourself wanting to prototype a simple, realtime interaction between an iPhone and another piece of hardware, [...]


<div id="related">
<h3>Related Posts</h3>
<ul>
		<a href="http://www.poxod.cc/blog/2010/01/13/twist-your-presentation-like-a-prezi/" rel="bookmark">
	<li>
	
Twist your presentation like a Prezi!<!-- (3)-->
	
<small>
Prezi is a Hungarian startup that has developed a tool to empower people to make stunning visual presentations using text [...]
</small>
	</li></a>
		<a href="http://www.poxod.cc/blog/2009/11/16/73/" rel="bookmark">
	<li>
	
Why Wiggly Wireframes?<!-- (2)-->
	
<small>
Aaron Travis explores the motivation and payoff for developing low-fidelity wireframes for user interfaces during the design process. While I [...]
</small>
	</li></a>
		<a href="http://www.poxod.cc/blog/2006/06/15/ceos-design-meeting-wet-dream/" rel="bookmark">
	<li>
	
Dynamic Physical Rendering<!-- (2)-->
	
<small>
Check out this video. It&#8217;s a concept video that ETC students produced to demonstrate applications for Dynamic Physical Rendering, an [...]
</small>
	</li></a>
	</ul>
</div>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/06/touchosc-screen.jpg" alt="TouchOSC screenshot" title="TouchOSC screenshot" width="249" height="450" class="alignleft size-full wp-image-260" />Have you ever found yourself wanting to prototype a simple, realtime interaction between an iPhone and another piece of hardware, but don&#8217;t have time to learn iPhone programming? <a href="http://hexler.net/software/touchosc">TouchOSC</a> provides a simple solution to this challenge. An iPhone app that communicates over wifi using <a href="http://opensoundcontrol.org/introduction-osc" target="_blank">Open Sound Control</a>, TouchOSC allows you to control any kind of application that accepts OSC messages.</p>
<p>TouchOSC also includes a companion layout editor. This free desktop application allows you to define custom screen layouts of UI elements and then upload them to your iPhone. Unfortunately there are only a limited number of UI widgets, and because the software was designed to control realtime sound apps, they naturally tend toward realtime control- knobs, faders and toggles as opposed to forms, dropdowns and checkboxes of more rich interfaces. Still, if all you need is a few buttons and a slider to control an interactive system and you aren&#8217;t able to develop a native iPhone app, TouchOSC offers some enticing potential. See below the jump for some examples of unexpected uses.<br />
<span id="more-157"></span><br />
This guy uses TouchOSC to control a robot!<br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/TTQRz5NVNoc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TTQRz5NVNoc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>You can even access the iPhone&#8217;s accelerometer and send that data over OSC (<strong>warning</strong>:video has loud sound).<br />
<object width="480" height="335"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3506416&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3506416&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="335"></embed></object>
<p><a href="http://vimeo.com/3506416">osc, processing and an iphone accelerometer</a> from <a href="http://vimeo.com/user1314606">codingnature</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>If you&#8217;re using Flash, I recommend <a href="http://www.benchun.net/flosc/">flosc</a> for parsing and sending/receiving messages. There are many resources out the for using OSC with Python, Processing and a variety of software packages. So build you UI, teach your software prototype to speak OSC and you&#8217;re set!</p>
<p><a href="http://hexler.net/software/touchosc">TouchOSC homepage</a><br />
<a href="http://itunes.apple.com/us/app/touchosc/id288120394?mt=8">TouchOSC @ iTunes Store</a></p>



<div id="related">
<h3>Related Posts</h3>
<ul>
		<a href="http://www.poxod.cc/blog/2010/01/13/twist-your-presentation-like-a-prezi/" rel="bookmark">
	<li>
	<p>Twist your presentation like a Prezi!<!-- (3)--></p>
	<p><small><p>Prezi is a Hungarian startup that has developed a tool to empower people to make stunning visual presentations using text [...]</p>
</small></p>
	</li></a>
		<a href="http://www.poxod.cc/blog/2009/11/16/73/" rel="bookmark">
	<li>
	<p>Why Wiggly Wireframes?<!-- (2)--></p>
	<p><small><p>Aaron Travis explores the motivation and payoff for developing low-fidelity wireframes for user interfaces during the design process. While I [...]</p>
</small></p>
	</li></a>
		<a href="http://www.poxod.cc/blog/2006/06/15/ceos-design-meeting-wet-dream/" rel="bookmark">
	<li>
	<p>Dynamic Physical Rendering<!-- (2)--></p>
	<p><small><p>Check out this video. It&#8217;s a concept video that ETC students produced to demonstrate applications for Dynamic Physical Rendering, an [...]</p>
</small></p>
	</li></a>
	</ul>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.poxod.cc/blog/2010/06/17/touchosc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Twist your presentation like a Prezi!</title>
		<link>http://www.poxod.cc/blog/2010/01/13/twist-your-presentation-like-a-prezi/</link>
		<comments>http://www.poxod.cc/blog/2010/01/13/twist-your-presentation-like-a-prezi/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 06:07:30 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Data]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[product]]></category>

		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=207</guid>
		<description><![CDATA[Prezi is a Hungarian startup that has developed a tool to empower people to make stunning visual presentations using text [...]


<div id="related">
<h3>Related Posts</h3>
<ul>
		<a href="http://www.poxod.cc/blog/2010/06/17/touchosc/" rel="bookmark">
	<li>
	
Code-free iPhone interaction prototype<!-- (3)-->
	
<small>
Have you ever found yourself wanting to prototype a simple, realtime interaction between an iPhone and another piece of hardware, [...]
</small>
	</li></a>
		<a href="http://www.poxod.cc/blog/2006/08/02/dtools-plug-and-play-hardware-prototyping/" rel="bookmark">
	<li>
	
Plug and Play Hardware Prototyping<!-- (2)-->
	
<small>
d.tools is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test [...]
</small>
	</li></a>
		<a href="http://www.poxod.cc/blog/2006/06/15/ceos-design-meeting-wet-dream/" rel="bookmark">
	<li>
	
Dynamic Physical Rendering<!-- (2)-->
	
<small>
Check out this video. It&#8217;s a concept video that ETC students produced to demonstrate applications for Dynamic Physical Rendering, an [...]
</small>
	</li></a>
	</ul>
</div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://prezi.com/">Prezi</a> is a Hungarian startup that has developed a tool to empower people to make stunning visual presentations using text and media. Using their intuitive (yet not fully cross-platform) editing tool, creating gorgeous, dynamic motion-based presentations is surprisingly easy.</p>
<p>As an exhibit designer, I personally found Prezi&#8217;s strong emphasis on scaling inspiring. Since exhibition designers use scale as one of their primary mechanisms of information organization, I can even see Prezi as a potential tool for prototyping exhibit content, where the ratio in size between header graphics, sub-headers, body text and captions can be as high as 100:1.</p>
<p>Like most sketching tools written about on this site, Prezi’s success relies as much on its limitations as it does in its features. While the possibilities for creating zooming presentations seems endless, Prezi keeps its users on track by providing only a few design templates, not allowing users to edit transition times between ’slides’ and otherwise keeping the system as simple as possible. A professional motion graphics designer might find this constraining, but a casual user (like me) can create very professional looking results in less than a half hour. See below for an example I created (oh yeah, the final product is easy to share, download and embed in a website.)</p>
<p><object id="prezi_ovgrdbhy9-4o" name="prezi_ovgrdbhy9-4o" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="550" height="400"><param name="movie" value="http://prezi.com/bin/preziloader.swf"/><param name="allowfullscreen" value="true"/><param name="allowscriptaccess" value="always"/><param name="bgcolor" value="#ffffff"/><param name="flashvars" value="prezi_id=ovgrdbhy9-4o&amp;lock_to_path=0&amp;color=ffffff&amp;autoplay=no"/><embed id="preziEmbed_ovgrdbhy9-4o" name="preziEmbed_ovgrdbhy9-4o" src="http://prezi.com/bin/preziloader.swf" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="400" bgcolor="#ffffff" flashvars="prezi_id=ovgrdbhy9-4o&amp;lock_to_path=0&amp;color=ffffff&amp;autoplay=no"></embed></object> </p>
<p>Click Read More for more analysis.</p>
<p><span id="more-207"></span></p>
<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/01/prezi_11.png" alt="" title="" width="287" height="218" class="alignleft size-full wp-image-215" /></p>
<p>The main editor menu in Prezi offers some innovative interactions. Organized in a visual hierarchy where the current tool selection is displayed as a top-level menu with available sub-commands below it, the process of building a Prezi slideshow relies heavily on mastering this unconventional interface. New users may be confused that the tools for creating and those for editing the size/placement of elements such as text exist on separate levels of the menu hierarchy, but with a variety of different media types to wrangle, and a variety of different parameters to edit within each slideshow, I found the separation of creation and layout interesting. Also, quickselect keyboard commands offer the potential of making the process of creation even faster.</p>
<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/01/prezi_2.png" alt="" title="" width="401" height="256" class="alignleft size-full wp-image-216" /> The Prezi &#8216;dartboard&#8217; (my name not theirs) is another innovative UI element that users will quickly become acquainted with (my labels added to the screenshot at left). When an element is selected for editing, the dartboard is overlaid on top of it. The various sections of this widget allow users to place, scale and rotate an element or group of elements. Again, the separation of creation and layout, while seemingly limiting, actually makes laying out presentations easier. It also must be noted that Prezi projects are created entirely within a browser and the Prezi team must be applauded for implementing such intuitive editing tools within the somewhat-limiting constraints of a web browser.</p>
<p>After wrestling a bit with OS- and browser incompatibilities and getting acquainted with the unconventional UI, I found Prezi extremely fun to use, and even after a half hour of noodling found myself wanting to play more.</p>



<div id="related">
<h3>Related Posts</h3>
<ul>
		<a href="http://www.poxod.cc/blog/2010/06/17/touchosc/" rel="bookmark">
	<li>
	<p>Code-free iPhone interaction prototype<!-- (3)--></p>
	<p><small><p>Have you ever found yourself wanting to prototype a simple, realtime interaction between an iPhone and another piece of hardware, [...]</p>
</small></p>
	</li></a>
		<a href="http://www.poxod.cc/blog/2006/08/02/dtools-plug-and-play-hardware-prototyping/" rel="bookmark">
	<li>
	<p>Plug and Play Hardware Prototyping<!-- (2)--></p>
	<p><small><p>d.tools is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test [...]</p>
</small></p>
	</li></a>
		<a href="http://www.poxod.cc/blog/2006/06/15/ceos-design-meeting-wet-dream/" rel="bookmark">
	<li>
	<p>Dynamic Physical Rendering<!-- (2)--></p>
	<p><small><p>Check out this video. It&#8217;s a concept video that ETC students produced to demonstrate applications for Dynamic Physical Rendering, an [...]</p>
</small></p>
	</li></a>
	</ul>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.poxod.cc/blog/2010/01/13/twist-your-presentation-like-a-prezi/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scratch</title>
		<link>http://www.poxod.cc/blog/2007/05/30/scratch/</link>
		<comments>http://www.poxod.cc/blog/2007/05/30/scratch/#comments</comments>
		<pubDate>Wed, 30 May 2007 17:03:25 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Data]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Image]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://www.poxod.cc/blog/2007/05/30/scratch/</guid>
		<description><![CDATA[The Lifelong Kindergarten Group at the MIT Media Lab has released Scratch, a new graphical programming environment designed to teach [...]


<div id="related">
<h3>Related Posts</h3>
<ul>
		<a href="http://www.poxod.cc/blog/2006/06/15/ceos-design-meeting-wet-dream/" rel="bookmark">
	<li>
	
Dynamic Physical Rendering<!-- (4)-->
	
<small>
Check out this video. It&#8217;s a concept video that ETC students produced to demonstrate applications for Dynamic Physical Rendering, an [...]
</small>
	</li></a>
		<a href="http://www.poxod.cc/blog/2010/01/20/sketchpad-a-look-back/" rel="bookmark">
	<li>
	
Sketchpad &#8211; A Look Back.<!-- (3)-->
	
<small>
In 1963 Ivan Sutherland developed Sketchpad. In developing what was to be part of his phd thesis, Sutherland pioneered what [...]
</small>
	</li></a>
		<a href="http://www.poxod.cc/blog/2006/08/02/dtools-plug-and-play-hardware-prototyping/" rel="bookmark">
	<li>
	
Plug and Play Hardware Prototyping<!-- (3)-->
	
<small>
d.tools is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test [...]
</small>
	</li></a>
	</ul>
</div>]]></description>
			<content:encoded><![CDATA[<p><img style="float:left;margin:7px" id="image65" src="http://www.poxod.cc/blog/wp-content/uploads/2007/05/scratch_interface.png" alt="Scratch Instructions" />The <a href="http://llk.media.mit.edu/">Lifelong Kindergarten Group</a> at the <a href="http://media.mit.edu/">MIT Media Lab</a> has released <a href="http://scratch.mit.edu/" target="blank">Scratch</a>, a new graphical programming environment designed to teach fundamental aspects of computer programming in a fun and easy-to-understand way. Kids can create games or stories while learning basic concepts of logic and programming.</p>
<p>The community aspect of Scratch is cool as well &#8211; because the environment is java-based, kids can upload their creations to the scratch website and comment on each other&#8217;s creations. I&#8217;m interested in seeing if the sharing aspect of scratch can elevate to the next level, where kids can complete a series of tutorials in order to learn more advanced capabilities of the system. If the satisfaction of completing a programming challenge was as satisfying as completing a level in a video game, kids&#8217; investment in Scratch might continue beyond the academic user-testing-group and community-outreach testing environment that it no doubt was born in.</p>
<p>Scratch can also be controlled by a <a href="http://scratch.mit.edu/pages/scratchboard">custom hardware controller</a>, allowing kids to create projects that are controlled by a slider, button, light sensor or microphone.</p>
<p><a href="http://scratch.mit.edu/" target="blank">Scratch Website</a><br />
SEE ALSO : <a href="http://www.poxod.cc/blog/2006/03/20/lego-mindstorms-nxt/" target="blank">Lego Mindstorms NXT</a></p>



<div id="related">
<h3>Related Posts</h3>
<ul>
		<a href="http://www.poxod.cc/blog/2006/06/15/ceos-design-meeting-wet-dream/" rel="bookmark">
	<li>
	<p>Dynamic Physical Rendering<!-- (4)--></p>
	<p><small><p>Check out this video. It&#8217;s a concept video that ETC students produced to demonstrate applications for Dynamic Physical Rendering, an [...]</p>
</small></p>
	</li></a>
		<a href="http://www.poxod.cc/blog/2010/01/20/sketchpad-a-look-back/" rel="bookmark">
	<li>
	<p>Sketchpad &#8211; A Look Back.<!-- (3)--></p>
	<p><small><p>In 1963 Ivan Sutherland developed Sketchpad. In developing what was to be part of his phd thesis, Sutherland pioneered what [...]</p>
</small></p>
	</li></a>
		<a href="http://www.poxod.cc/blog/2006/08/02/dtools-plug-and-play-hardware-prototyping/" rel="bookmark">
	<li>
	<p>Plug and Play Hardware Prototyping<!-- (3)--></p>
	<p><small><p>d.tools is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test [...]</p>
</small></p>
	</li></a>
	</ul>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.poxod.cc/blog/2007/05/30/scratch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dynamic Physical Rendering</title>
		<link>http://www.poxod.cc/blog/2006/06/15/ceos-design-meeting-wet-dream/</link>
		<comments>http://www.poxod.cc/blog/2006/06/15/ceos-design-meeting-wet-dream/#comments</comments>
		<pubDate>Thu, 15 Jun 2006 06:23:15 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Data]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=37</guid>
		<description><![CDATA[
Check out this video. It&#8217;s a concept video that ETC students produced to demonstrate applications for Dynamic Physical Rendering, an [...]


<div id="related">
<h3>Related Posts</h3>
<ul>
		<a href="http://www.poxod.cc/blog/2007/05/30/scratch/" rel="bookmark">
	<li>
	
Scratch<!-- (4)-->
	
<small>
The Lifelong Kindergarten Group at the MIT Media Lab has released Scratch, a new graphical programming environment designed to teach [...]
</small>
	</li></a>
		<a href="http://www.poxod.cc/blog/2006/08/02/dtools-plug-and-play-hardware-prototyping/" rel="bookmark">
	<li>
	
Plug and Play Hardware Prototyping<!-- (3)-->
	
<small>
d.tools is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test [...]
</small>
	</li></a>
		<a href="http://www.poxod.cc/blog/2007/06/01/sketching-in-hardware-2007/" rel="bookmark">
	<li>
	
Sketching in Hardware 2007<!-- (2)-->
	
<small>
Sketching in Hardware continues in 2007. This year&#8217;s theme is &#8216;Boundary Conditions&#8217;:
Through discussion, experience and sketching we will examine the [...]
</small>
	</li></a>
	</ul>
</div>]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/16vBZbna2rk"></param><embed src="http://www.youtube.com/v/16vBZbna2rk" type="application/x-shockwave-flash" width="320" height="240"></embed></object></p>
<p>Check out this video. It&#8217;s a concept video that ETC students produced to demonstrate applications for <a target="blank" href="http://www.intel.com/research/dpr.htm">Dynamic Physical Rendering</a>, an Intel-funded research effort to develop &#8216;programmable matter&#8217;, technology for creating self-constructing 3D objects on the fly.Watching the video, I imagine the car designers offing themselves in their garages after their work is literally squashed and warped at the whim of a CEO. Regardless, assuming that something like this will become viable in the coming decades, I am interested to see the &#8217;software&#8217; interface that enables you to reshape a 3D model by manipulating a physical object itself. When the corporate flunkie in the video tucks and shapes the car, how are they controlling what points on the model they are manipulating, or what tool they are using? Will a second input device be needed, or can the &#8216;claytronics&#8217; hardware shape and color itself into a &#8216;hard&#8217; software UI?</p>
<p>From an Interaction Design angle, this seems like the hardware analogue to Jeff Han&#8217;s <a title="Jeff Han" target="_blank" href="http://mrl.nyu.edu/~jhan/ftirtouch/">Multi-Touch Interaction Research</a> at MRL and other research at <a title="MIT Tangible Media Group" target="_blank" href="http://tangible.media.mit.edu/projects/">MIT&#8217;s Tangible Media Group</a> and that the marriage of multi-touch and gestural interaction methods with dynamic physical rendering will open up stunning new methods of creating and shaping physical objects with human hands.</p>
<p>In the meantime, I wonder whether we aren&#8217;t better off just teaching people how to sculpt rather than creating advanced tools that do essentially the same thing?</p>



<div id="related">
<h3>Related Posts</h3>
<ul>
		<a href="http://www.poxod.cc/blog/2007/05/30/scratch/" rel="bookmark">
	<li>
	<p>Scratch<!-- (4)--></p>
	<p><small><p>The Lifelong Kindergarten Group at the MIT Media Lab has released Scratch, a new graphical programming environment designed to teach [...]</p>
</small></p>
	</li></a>
		<a href="http://www.poxod.cc/blog/2006/08/02/dtools-plug-and-play-hardware-prototyping/" rel="bookmark">
	<li>
	<p>Plug and Play Hardware Prototyping<!-- (3)--></p>
	<p><small><p>d.tools is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test [...]</p>
</small></p>
	</li></a>
		<a href="http://www.poxod.cc/blog/2007/06/01/sketching-in-hardware-2007/" rel="bookmark">
	<li>
	<p>Sketching in Hardware 2007<!-- (2)--></p>
	<p><small><p>Sketching in Hardware continues in 2007. This year&#8217;s theme is &#8216;Boundary Conditions&#8217;:<br />
Through discussion, experience and sketching we will examine the [...]</p>
</small></p>
	</li></a>
	</ul>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.poxod.cc/blog/2006/06/15/ceos-design-meeting-wet-dream/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>