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	<title>Tools for Sketching</title>
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	<description>A catalog of tools, research and products that empower creative visual communication.</description>
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		<title>Pictionaire &#8211; A Visual Worksurface</title>
		<link>http://www.poxod.cc/blog/2010/02/23/pictionaire/</link>
		<comments>http://www.poxod.cc/blog/2010/02/23/pictionaire/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 17:28:31 +0000</pubDate>
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				<category><![CDATA[Image]]></category>

		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=249</guid>
		<description><![CDATA[A collaboration between researchers at UC Berkeley and Microsoft Research, Pictionaire is a tabletop interactive collaboration system that &#8220;enables multiple [...]


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			<content:encoded><![CDATA[<p>A collaboration between researchers at UC Berkeley and Microsoft Research, Pictionaire is a tabletop interactive collaboration system that &#8220;enables multiple designers to fluidly move imagery from the physical to the digital realm; work with found, drawn and captured imagery; organize items into functional collections; and record meeting histories.&#8221; It accomplishes this through us of a rear-projected display surface, gestural touch interactions with the novel addition of a digital camera mounted above the tabletop surface. With it, users can easily move images from printed media or even physical objects back and forth from the tabletop to a stored database of images.</p>
<p>(video, links and observations after the jump.)</p>
<p>Research that aims to explore methods of facilitating group collaborative processes form an entire subset of HCI research, but after watching Pictionaire&#8217;s project video, a few features jumped out at me right away. The basic image capture is much like an electronic whiteboard, where users can save and retrieve the contents of a reading surface. However, it&#8217;s interesting to see what opportunities open up when the collaboration surface is laid flat and is able to be combined with scanned images or objects.<br />
<span id="more-249"></span><br />
In my experience in brainstorming or design sessions, oftentimes there is a tactile disconnect between work posted on a wall or corkboard, work on a table and notes or writing on a whiteboard. Pictionaire addresses this disconnect in an interesting way and I would be curious to learn about more specific feedback that the design professionals who were involved in user testing had to say about using the system.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Sm2e4aB7H1k&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Sm2e4aB7H1k&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Collaborating on a projected surface and presumably in a darkened environment might pose interesting challenges, I was inspired by the &#8217;spotlight&#8217; feature shown in the video, and thought it would be interesting to have the capability to create, move around, pinch-zoom and rotate generic white rectangles. These could be used to provide light on printed media or an object, and could also facilitate highlighting specific objects or materials during a session.</p>
<p>The <a href="http://research.microsoft.com/en-us/um/people/awilson/publications/HartmannCSCW2010/HartmannCSCW2010.html">Pictionarie Project Site<br />
</a> has some interesting videos exploring some of  formal HCI issues such as the use of contextual interactions.</p>
<p>See Also : <a href="http://bumptop.com/">BumpTop</a>, <a href="http://mtg.upf.edu/reactable/">Reactable</a>, <a href="http://www.microsoft.com/surface/">Microsoft Surface</a></p>



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		<slash:comments>0</slash:comments>
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		<item>
		<title>Scribbles Ignores the Conventional Wisdom</title>
		<link>http://www.poxod.cc/blog/2010/01/29/scribbles/</link>
		<comments>http://www.poxod.cc/blog/2010/01/29/scribbles/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 19:24:18 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Image]]></category>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=185</guid>
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			<content:encoded><![CDATA[<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/scribbles_02-300x236.jpg" alt="Check Box" title="Check Box" width="300" height="236" class="alignleft size-medium wp-image-230" />I just recently downloaded <a href="http://www.atebits.com/tweetie-mac/">Tweetie</a>, a desktop twitter client, and noticed that the company who makes it also makes a product called <a href="http://www.atebits.com/scribbles/#">Scribbles</a>. Noticing that its homepage proclaims Scribbles is &#8216;Incredibly easy to use&#8217; and has a &#8216;Revolutionary User Interface&#8217; I decided to give it a spin. </p>
<p>Scribbles is an ideal addition to any visual designer&#8217;s toolkit &#8211; it is simple without being simplistic, has features designed to enable creative flow and speed, and generally does a good job at what it claims to do. While I found its control over color a bit frustrating, the layer control and &#8216;trace&#8217; tool were both features that I can actually see myself using. For a small piece of software like this that relies on demo versions to spur purchases, a handful of features that stick in a user&#8217;s mind can mean the difference between an application that is used once out of curiosity and one that is purchased and becomes a valued tool.<br />
<span id="more-185"></span><br />
<img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/scribbles_01-300x300.jpg" alt="Scribbles Sketch by unidendified artist from Scribbles Gallery" title="Scribbles Sketch" width="300" height="300" class="alignleft size-medium wp-image-231" />With that said, after using Scribbles for an hour or so, the biggest insight I came away with was that it really is designed to be used on a tablet computer, or at least with a tablet input device. First, Scribbles&#8217; tools respond to pressure, which obviously makes use of a tablet ideal. Second and more importantly, without the array of mechanical tools like bezier curves, lassos, masks and all of the other little robot helpers designers use, Scribbles relies on the fine motor abilities of the user&#8217;s hand. In fact I feel that the design is revolutionary precisely because it it designed from the ground up with the hand in mind.</p>
<div class="clearit">.</div>
<p><a href="http://www.maclife.com/article/light_in_a_sketchy_neighborhood">MacLife had this to say</a>:</p>
<blockquote><p>Its bare-bones aesthetic doesn’t come from dumbing down the program’s capabilities, but rather from cleverly removing unnecessary complexity.
</p></blockquote>
<p>Personal Anecdote: A classmate of mine in design school hurt his right hand badly in an accident during the school year. A talented and experienced illustrator, he was distraught that the multiple surgeries and six months of physical therapy would derail his entire semester. One of his professors took it in stride and simply said to him &#8211; &#8220;well, just use your left hand.&#8221; He did, and being the talented individual he was, could soon draw and paint deftly with his left hand, with a looser, more expressive (and IMO more interesting) style.</p>
<p>I suppose this story goes to the heart of the point I am trying to make here, that sometimes removing &#8216;crutches&#8217; that we use and starting from the ground up allows us to see things and communicate in ways we didn&#8217;t even know we could. I look forward to more software that challenges us in this way.</p>



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		<title>Sketchpad &#8211; A Look Back.</title>
		<link>http://www.poxod.cc/blog/2010/01/20/sketchpad-a-look-back/</link>
		<comments>http://www.poxod.cc/blog/2010/01/20/sketchpad-a-look-back/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 21:26:03 +0000</pubDate>
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			<content:encoded><![CDATA[<p>In 1963 Ivan Sutherland developed <a href="http://en.wikipedia.org/wiki/Sketchpad">Sketchpad</a>. In developing what was to be part of his phd thesis, Sutherland pioneered what would come to be known as the graphical user interface, parametric constraints and the very concept of object-oriented programming, which he developed in order to better manage memory on the limited capabilities of the machines he was working on.</p>
<p>Much has been written about <a href="http://en.wikipedia.org/wiki/Sketchpad">Sketchpad</a>, <a href="http://en.wikipedia.org/wiki/Ivan_Sutherland">Sutherland</a> and all of the developments in HCI, computer science and engineering that continue to flow from his work. In the context of this site however, it&#8217;s important to note that Sutherland&#8217;s innovative engineering solutions were all driven by the desire provide people the ability to express themselves more intuitively with technology. The application precedes the solution.</p>
<blockquote><p>&#8220;A display connected to a digital computer gives us a chance to gain familiarity with concepts not realizable in the physical world. It is a looking glass into a mathematical wonderland.&#8221; &#8211;Ivan Sutherland.</p></blockquote>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mOZqRJzE8xg&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mOZqRJzE8xg&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>



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		<title>Twist your presentation like a Prezi!</title>
		<link>http://www.poxod.cc/blog/2010/01/13/twist-your-presentation-like-a-prezi/</link>
		<comments>http://www.poxod.cc/blog/2010/01/13/twist-your-presentation-like-a-prezi/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 06:07:30 +0000</pubDate>
		<dc:creator>cc</dc:creator>
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		<category><![CDATA[Motion]]></category>
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			<content:encoded><![CDATA[<p><a href="http://prezi.com/">Prezi</a> is a Hungarian startup that has developed a tool to empower people to make stunning visual presentations using text and media. Using their intuitive (yet not fully cross-platform) editing tool, creating gorgeous, dynamic motion-based presentations is surprisingly easy.</p>
<p>As an exhibit designer, I personally found Prezi&#8217;s strong emphasis on scaling inspiring. Since exhibition designers use scale as one of their primary mechanisms of information organization, I can even see Prezi as a potential tool for prototyping exhibit content, where the ratio in size between header graphics, sub-headers, body text and captions can be as high as 100:1.</p>
<p>Like most sketching tools written about on this site, Prezi’s success relies as much on its limitations as it does in its features. While the possibilities for creating zooming presentations seems endless, Prezi keeps its users on track by providing only a few design templates, not allowing users to edit transition times between ’slides’ and otherwise keeping the system as simple as possible. A professional motion graphics designer might find this constraining, but a casual user (like me) can create very professional looking results in less than a half hour. See below for an example I created (oh yeah, the final product is easy to share, download and embed in a website.)</p>
<p><object id="prezi_ovgrdbhy9-4o" name="prezi_ovgrdbhy9-4o" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="550" height="400"><param name="movie" value="http://prezi.com/bin/preziloader.swf"/><param name="allowfullscreen" value="true"/><param name="allowscriptaccess" value="always"/><param name="bgcolor" value="#ffffff"/><param name="flashvars" value="prezi_id=ovgrdbhy9-4o&amp;lock_to_path=0&amp;color=ffffff&amp;autoplay=no"/><embed id="preziEmbed_ovgrdbhy9-4o" name="preziEmbed_ovgrdbhy9-4o" src="http://prezi.com/bin/preziloader.swf" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="400" bgcolor="#ffffff" flashvars="prezi_id=ovgrdbhy9-4o&amp;lock_to_path=0&amp;color=ffffff&amp;autoplay=no"></embed></object> </p>
<p>Click Read More for more analysis.</p>
<p><span id="more-207"></span></p>
<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/01/prezi_11.png" alt="" title="" width="287" height="218" class="alignleft size-full wp-image-215" /></p>
<p>The main editor menu in Prezi offers some innovative interactions. Organized in a visual hierarchy where the current tool selection is displayed as a top-level menu with available sub-commands below it, the process of building a Prezi slideshow relies heavily on mastering this unconventional interface. New users may be confused that the tools for creating and those for editing the size/placement of elements such as text exist on separate levels of the menu hierarchy, but with a variety of different media types to wrangle, and a variety of different parameters to edit within each slideshow, I found the separation of creation and layout interesting. Also, quickselect keyboard commands offer the potential of making the process of creation even faster.</p>
<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/01/prezi_2.png" alt="" title="" width="401" height="256" class="alignleft size-full wp-image-216" /> The Prezi &#8216;dartboard&#8217; (my name not theirs) is another innovative UI element that users will quickly become acquainted with (my labels added to the screenshot at left). When an element is selected for editing, the dartboard is overlaid on top of it. The various sections of this widget allow users to place, scale and rotate an element or group of elements. Again, the separation of creation and layout, while seemingly limiting, actually makes laying out presentations easier. It also must be noted that Prezi projects are created entirely within a browser and the Prezi team must be applauded for implementing such intuitive editing tools within the somewhat-limiting constraints of a web browser.</p>
<p>After wrestling a bit with OS- and browser incompatibilities and getting acquainted with the unconventional UI, I found Prezi extremely fun to use, and even after a half hour of noodling found myself wanting to play more.</p>



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		<item>
		<title>Sketching DNA?</title>
		<link>http://www.poxod.cc/blog/2009/12/26/sketching-dna/</link>
		<comments>http://www.poxod.cc/blog/2009/12/26/sketching-dna/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 00:13:03 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Data]]></category>
		<category><![CDATA[product]]></category>

		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=147</guid>
		<description><![CDATA[We never thought we&#8217;d be looking at a DNA editing tool as a &#8216;tool for sketching&#8217;, but we don&#8217;t like [...]


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3D Mouse From GE Healthcare &#8211; Bringing 3D back to the hand!<!-- (2)-->
	
<small>
The 2006 IDEA Industrial Design Excellence Awards were announced recently, and I just finished leafing through all 108-odd winners. The [...]
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</div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.poxod.cc/blog/2009/12/26/sketching-dna/feature_enzymes/" rel="attachment wp-att-148"><img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/feature_enzymes-300x163.jpg" alt="feature_enzymes" title="feature_enzymes" width="300" height="163" class="alignleft size-medium wp-image-148" /></a>We never thought we&#8217;d be looking at a DNA editing tool as a &#8216;tool for sketching&#8217;, but we don&#8217;t like to turn our noses up at something out of our area of expertise. In that spirit we submit for consideration <a href="http://mekentosj.com/science/enzymex/">EnzymeX</a>, a tool by <a href="http://mekentosj.com/papers/">Papers</a> creators Mekentosj.</p>
<p>As visual designers and not scientists, we won&#8217;t pretend we have any clue how EnzymeX works or how it is used, but given its glowing reviews from MacUpdate to the New York Times, and with features such as the ability to &#8220;Directly search and download sequences from the NCBI Entrez nucleotide database.&#8221; and &#8220;Simply and reliably determine which buffer is most suitable for a double digestion.&#8221;, we have no doubt that EnzymeX is allowing an enterprising scientist or two the ability to test theories, perform faster or at the very least settle a few barstool bets as to the effectiveness of various protein sequencing motifs.</p>
<p>So with a cure for the common hangover as yet unfound, I say young scientists of the world, sequence away!</p>



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</div>]]></content:encoded>
			<wfw:commentRss>http://www.poxod.cc/blog/2009/12/26/sketching-dna/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Make an entire wall into a whiteboard with IdeaPaint.</title>
		<link>http://www.poxod.cc/blog/2009/12/13/make-an-entire-wall-into-a-whiteboard-with-ideapaint/</link>
		<comments>http://www.poxod.cc/blog/2009/12/13/make-an-entire-wall-into-a-whiteboard-with-ideapaint/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 21:59:02 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Image]]></category>
		<category><![CDATA[product]]></category>

		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=68</guid>
		<description><![CDATA[
Like any tool, a whiteboard is only as good as the person who uses it. On the other hand, easy [...]


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Stoking the story-maker machinery<!-- (2)-->
	
<small>
ComicLife  enables users to create comic strips by simply dragging and dropping their own images onto comic templates, to [...]
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</div>]]></description>
			<content:encoded><![CDATA[<p><a style="float:left;margin-right:10px" href="http://www.poxod.cc/blog/2009/12/13/make-an-entire-wall-into-a-whiteboard-with-ideapaint/work_ip_2/" rel="attachment wp-att-69"><img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/work_ip_2-300x167.jpg" alt="Cafe wall covered with whiteboard." title="work_ip_2" width="300" height="167" class="size-medium wp-image-69" /></a></p>
<p>Like any tool, a whiteboard is only as good as the person who uses it. On the other hand, easy access to space to let ideas fly can be valuable, and there is a lot to be said for &#8216;breaking the frame&#8217;.</p>
<p><a href="http://www.ideapaint.com/site/index.html">IdeaPaint</a> lets you paint a whiteboard anywhere you want it.</p>
<p>via <a href="http://www.fastcompany.com/blog/cliff-kuang/design-innovation/ideapaint-turn-your-entire-office-whiteboard">FastCompany</a></p>
<p class="clearit">



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		<item>
		<title>Why Wiggly Wireframes?</title>
		<link>http://www.poxod.cc/blog/2009/11/16/73/</link>
		<comments>http://www.poxod.cc/blog/2009/11/16/73/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 01:02:27 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Data]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[process]]></category>

		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=73</guid>
		<description><![CDATA[Aaron Travis explores the motivation and payoff for developing low-fidelity wireframes for user interfaces during the design process. While a [...]


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Sketching in Hardware 2007<!-- (1)-->
	
<small>
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Through discussion, experience and sketching we will examine the [...]
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</div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.poxod.cc/blog/2009/11/16/73/1_travis_sketchy_visio-cropped/" rel="attachment wp-att-78"><img src="http://www.poxod.cc/blog/wp-content/uploads/2009/11/1_Travis_Sketchy_Visio-cropped.gif" alt="Sketchy Wireframe" title="Sketchy Wireframe" width="336" height="208" class="alignleft size-full wp-image-78" /></a><a target="_blank" href="http://www.boxesandarrows.com/view/sketchy-wireframes?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+BoxesAndArrows_Stories+%28Boxes+and+Arrows%29">Aaron Travis explores</a> the motivation and payoff for developing low-fidelity wireframes for user interfaces during the design process. While a web-specific article, their rationale was clearly thought out and expressed in a way that makes it relevant to a wide variety of disciplines:</p>
<p>Read More for excerpts<br />
<span id="more-73"></span></p>
<blockquote><p>
Having used computer-based sketchy wireframes on a number of projects, I’ve found many ways that they can decrease confusion with teams and stakeholders:</p>
<p>    * Clients and Executives &#8211; People in this group typically want to push projects forward as quickly as possible. Consequently, the more “finished” the wireframes look, the faster they will expect to see the finished product. You can do yourself a disservice by making your wireframes look more complete than they are. To quote Kathy Sierra, “How ‘done’ something looks should match how ‘done’ something is.”</p>
<p>    * Programmers &#8211; Programmers who see traditional wireframes too early in the process may misinterpret their functionality as “signed-off.” Don’t be shocked if you hear frantic questions like “Did we agree to this?” Programming requires meticulous attention to detail, so programmers read wireframes with an eagle eye. Consequently, they may expect a level of specification from wireframes that isn’t appropriate in the early stages.</p>
<p>    * Designers &#8211; Designers make their living with their visual creativity, and they resist anything that could constrain it. Consequently, in situations where designers must work with wireframes created by someone else, designers can perceive them as a creative straightjacket, or worse, as a threat. A sketchy representation can help reduce friction by removing unnecessary details and adding a certain amount of “fuzziness” to the wireframes, thereby giving designers more leeway in interpreting the look and feel of the interface.</p>
<p>    * Users &#8211; In my research, I’ve found that users who are asked to comment on traditional wireframes can be intimidated by an overly finished look and feel. This is mirrored by a general consensus in the usability industry that the “less done” a demo looks, the more comfortable users feel with giving feedback. Where traditional wireframes can elicit comments like “I don’t like the font on those words,” sketchy wireframes are more likely to elicit comments like “I don’t know what those words mean.”</p></blockquote>
<p>Via <a href="http://www.boxesandarrows.com/view/sketchy-wireframes?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+BoxesAndArrows_Stories+%28Boxes+and+Arrows%29">Boxes and Arrows</a></p>



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	</li></a>
	</ul>
</div>]]></content:encoded>
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		</item>
		<item>
		<title>Everybody Loves to Sketch!</title>
		<link>http://www.poxod.cc/blog/2009/10/01/everybody-loves-sketch/</link>
		<comments>http://www.poxod.cc/blog/2009/10/01/everybody-loves-sketch/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 01:17:34 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=104</guid>
		<description><![CDATA[
ILoveSketch No-Cut Demo: Spacecraft from Seok-Hyung Bae on Vimeo.

iLoveSketch was presented at the SIGGRAPH 2009 Emerging Technology Conference in New [...]


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Takeo Igarashi : 3D Sketching Pioneer<!-- (1)-->
	
<small>
I was first introduced to the work of Takeo Igarashi at CMU in 1998, where he came to demonstrate his [...]
</small>
	</li></a>
	</ul>
</div>]]></description>
			<content:encoded><![CDATA[<div style="float:left;margin-right:10px"><object width="400" height="302"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2864554&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2864554&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="302"></embed></object>
<p><a href="http://vimeo.com/2864554">ILoveSketch No-Cut Demo: Spacecraft</a> from <a href="http://vimeo.com/user725648">Seok-Hyung Bae</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
</div>
<p><a href="http://">iLoveSketch</a> was presented at the <a href="http://www.siggraph.org/s2009/galleries_experiences/emerging_technologies/index.php">SIGGRAPH 2009 Emerging Technology Conference</a> in New Orleans. </p>
<p>iLoveSketch is similar to SketchUp in that its primary goal is to transfer the cognitive burden of creating 3D forms from the left brain to the right. Users can easily view, create and manipulate 3D forms through gestural commands on a pen tablet. Common commands such as defining drawing planes, generating curves, trimming lines and creating surfaces can be done with one hand by variously looping, scribbling and ticking. The iLoveSketch system interprets these gestures and executes commands that with any other 3D modeling application would require some combination of keyboard commands or toolbars.</p>
<p>From the <a href="http://portal.acm.org/citation.cfm?id=1622189#abstract">abstract</a>:</p>
<blockquote><p>
We present EverybodyLovesSketch, a gesture-based 3D curve sketching system for rapid ideation and visualization of 3D forms, aimed at a broad audience. We first analyze traditional perspective drawing in professional practice. We then design a system built upon the paradigm of ILoveSketch, a 3D curve drawing system for design professionals. The new system incorporates many interaction aspects of perspective drawing with judicious automation to enable novices with no perspective training to proficiently create 3D curve sketches. EverybodyLovesSketch supports a number of novel interactions: tick-based sketch plane selection, single view definition of arbitrary extrusion vectors, multiple extruded surface sketching, copy-and-project of 3D curves, freeform surface sketching, and an interactive perspective grid. Finally, we present a study involving 49 high school students (with no formal artistic training) who each learned and used the system over 11 days, which provides detailed insights into the popularity, power and usability of the various techniques, and shows our system to be easily learnt (sic) and effectively used, with broad appeal.</p></blockquote>
<p>Watch an <a href="http://watch.spacecast.com/the-circuit-archives/categories/games/clip121799#clip121799">interview</a> with iLoveSketch&#8217;s principal researcher <a href="http://www.dgp.toronto.edu/~shbae/">Seok-Hyung Bae, Ph.D.</a></p>
<p><a href="http://www.ilovesketch.com/">iLoveSketch</a> was produced at the University of Toronto&#8217;s <a href="http://www.dgp.toronto.edu/">Dynamic Graphics Project</a> within the Department of Computer Science.</p>



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</div>]]></content:encoded>
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		<item>
		<title>Takeaway Fesival</title>
		<link>http://www.poxod.cc/blog/2009/04/10/takeaway/</link>
		<comments>http://www.poxod.cc/blog/2009/04/10/takeaway/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 17:04:40 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[event]]></category>

		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=140</guid>
		<description><![CDATA[Takeaway Fesival is happening at the end of May at the Dana Centre Science Museum in London. Similar in some [...]


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Exploratorium Visit<!-- (1)-->
	
<small>
Here are some photos I took when I visited the Exploratorium in San Francisco. The exhibit that stood out for [...]
</small>
	</li></a>
	</ul>
</div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.takeawayfestival.com/">Takeaway Fesival</a> is happening at the end of May at the <a href="http://www.danacentre.org.uk/">Dana Centre Science Museum</a> in London. Similar in some ways to Makefest, the festival seeks &#8220;to continue to provide a platform and hence public support for artists whose practice involves the use of technologies either on the edge of their own knowledge or outside accepted methodologies currently available to artists/designers.&#8221;</p>



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		</item>
		<item>
		<title>Sketching in Hardware 2008</title>
		<link>http://www.poxod.cc/blog/2008/06/19/sketching-in-hardware-2008/</link>
		<comments>http://www.poxod.cc/blog/2008/06/19/sketching-in-hardware-2008/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 17:30:03 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Data]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[event]]></category>

		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=88</guid>
		<description><![CDATA[Sketching in Hardware  (&#8221;a summit on the design and use of physical computing toolkits&#8221;) returns for 2008. This year [...]


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<small>
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			<content:encoded><![CDATA[<p>Sketching in Hardware  (&#8221;a summit on the design and use of physical computing toolkits&#8221;) returns for 2008. This year the event comes to the east coast, where it will be held at the Rhode Island School of Design.</p>
<p><a href="http://www.sketching08.com/">Sketching in Hardware 3</a></p>



<div id="related">
<h3>Related Posts</h3>
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		<a href="http://www.poxod.cc/blog/2007/06/01/sketching-in-hardware-2007/" rel="bookmark">
	<li>
	<p>Sketching in Hardware 2007<!-- (3)--></p>
	<p><small><p>Sketching in Hardware continues in 2007. This year&#8217;s theme is &#8216;Boundary Conditions&#8217;:<br />
Through discussion, experience and sketching we will examine the [...]</p>
</small></p>
	</li></a>
		<a href="http://www.poxod.cc/blog/2006/06/27/sketching-in-hardware-conference/" rel="bookmark">
	<li>
	<p>Sketching in Hardware Conference<!-- (3)--></p>
	<p><small><p>The Sketching in Hardware Conference just wrapped up.<br />
From the conference description:<br />
Rapid prototyping of information processing devices offers a new [...]</p>
</small></p>
	</li></a>
		<a href="http://www.poxod.cc/blog/2006/06/15/ceos-design-meeting-wet-dream/" rel="bookmark">
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	<p>Dynamic Physical Rendering<!-- (2)--></p>
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</div>]]></content:encoded>
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