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<channel>
	<title>Tools for Sketching</title>
	<atom:link href="http://www.poxod.cc/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.poxod.cc/blog</link>
	<description>A catalog of tools, research and products that empower creative visual communication.</description>
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		<title>No-glue paper creations</title>
		<link>http://www.poxod.cc/blog/2010/06/22/makedo/</link>
		<comments>http://www.poxod.cc/blog/2010/06/22/makedo/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 01:59:51 +0000</pubDate>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=274</guid>
		<description><![CDATA[Following up on my post about no-code iPhone UI prototypes, I thought I should share something for making tangible stuff. [...]


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I usually prefer to write about tools, processes and methods here, but when I see a project that so completely [...]
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Plug and Play Hardware Prototyping<!-- (2)-->
	
<small>
d.tools is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test [...]
</small>
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		<a href="http://www.poxod.cc/blog/2006/03/20/lego-mindstorms-nxt/" rel="bookmark">
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Lego Mindstorms NXT<!-- (2)-->
	
<small>
I can&#8217;t say it any better than the Mindstorms FAQ:
LEGO MINDSTORMS NXT is a robotics toolset that provides endless opportunities [...]
</small>
	</li></a>
	</ul>
</div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.poxod.cc/blog/wp-content/uploads/2010/06/makedo-structure.jpg" rel="lightbox"><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/06/makedo-structure-300x225.jpg" alt="MakeDo structure" title="MakeDo structure" width="300" height="225" class="alignleft size-medium wp-image-275" /></a>Following up on my post about no-code iPhone UI prototypes, I thought I should share something for making tangible stuff. This blog isn&#8217;t just about software or electronics, it is about discussing and sharing tools that lower the barrier to creative communication, and bring it within the reach of anyone with imagination. With that in mind I present MakeDo, a system for um.. building things.</p>
<div style="clear:both;visibility:none">.</div>
<p><span id="more-274"></span></p>
<p><a href="http://www.poxod.cc/blog/wp-content/uploads/2010/06/makedo-system.png" style="clear:both" rel="lightbox"><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/06/makedo-system-300x204.png" alt="makedo-system" title="makedo-system" width="300" height="204" class="alignleft size-medium wp-image-282" /></a><a href="http://makedo.com.au/" target="_blank">MakeDo</a> is a deceptively simple system for quickly and easily assembling pieces of cardboard, paper, fabric or plastic into &#8230; anything! The system includes basic connectors, as well as two different types of hinges. Also included is a special tool for cutting and poking the necessary holes in your materials. With only the tools and parts you find in the box, you can assemble <a href="http://www.flickr.com/photos/makedo/sets/72157623906583412/" target="_blank">structures</a>, <a href="http://www.flickr.com/photos/makedo/sets/72157620944475257/" target="_blank">creatures</a>, <a href="http://makedo.com.au/costumes/" target="_blank">costumes</a> or anything else you can dream up.</p>
<p>MakeDo is clearly marketed toward children, but having spent my share of time in both product design and exhibit design firms building mockups and prototypes, I can say these little snaps and hinges would be a welcome addition to the gaffers tape, hot glue, foamcore and exacto-knives of a professional model or prototype shop. Check out this quick video for a sense of what&#8217;s possible.</p>
<p><object width="550" height="309"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6678873&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6678873&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="309"></embed></object></p>



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	<li>
	<p>Lego Mindstorms NXT<!-- (2)--></p>
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LEGO MINDSTORMS NXT is a robotics toolset that provides endless opportunities [...]</p>
</small></p>
	</li></a>
	</ul>
</div>]]></content:encoded>
			<wfw:commentRss>http://www.poxod.cc/blog/2010/06/22/makedo/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Code-free iPhone interaction prototype</title>
		<link>http://www.poxod.cc/blog/2010/06/17/touchosc/</link>
		<comments>http://www.poxod.cc/blog/2010/06/17/touchosc/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 02:32:07 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Data]]></category>
		<category><![CDATA[Motion]]></category>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=157</guid>
		<description><![CDATA[Have you ever found yourself wanting to prototype a simple, realtime interaction between an iPhone and another piece of hardware, [...]


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			<content:encoded><![CDATA[<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/06/touchosc-screen.jpg" alt="TouchOSC screenshot" title="TouchOSC screenshot" width="249" height="450" class="alignleft size-full wp-image-260" />Have you ever found yourself wanting to prototype a simple, realtime interaction between an iPhone and another piece of hardware, but don&#8217;t have time to learn iPhone programming? <a href="http://hexler.net/software/touchosc">TouchOSC</a> provides a simple solution to this challenge. An iPhone app that communicates over wifi using <a href="http://opensoundcontrol.org/introduction-osc" target="_blank">Open Sound Control</a>, TouchOSC allows you to control any kind of application that accepts OSC messages.</p>
<p>TouchOSC also includes a companion layout editor. This free desktop application allows you to define custom screen layouts of UI elements and then upload them to your iPhone. Unfortunately there are only a limited number of UI widgets, and because the software was designed to control realtime sound apps, they naturally tend toward realtime control- knobs, faders and toggles as opposed to forms, dropdowns and checkboxes of more rich interfaces. Still, if all you need is a few buttons and a slider to control an interactive system and you aren&#8217;t able to develop a native iPhone app, TouchOSC offers some enticing potential. See below the jump for some examples of unexpected uses.<br />
<span id="more-157"></span><br />
This guy uses TouchOSC to control a robot!<br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/TTQRz5NVNoc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TTQRz5NVNoc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>You can even access the iPhone&#8217;s accelerometer and send that data over OSC (<strong>warning</strong>:video has loud sound).<br />
<object width="480" height="335"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3506416&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3506416&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="335"></embed></object>
<p><a href="http://vimeo.com/3506416">osc, processing and an iphone accelerometer</a> from <a href="http://vimeo.com/user1314606">codingnature</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>If you&#8217;re using Flash, I recommend <a href="http://www.benchun.net/flosc/">flosc</a> for parsing and sending/receiving messages. There are many resources out the for using OSC with Python, Processing and a variety of software packages. So build you UI, teach your software prototype to speak OSC and you&#8217;re set!</p>
<p><a href="http://hexler.net/software/touchosc">TouchOSC homepage</a><br />
<a href="http://itunes.apple.com/us/app/touchosc/id288120394?mt=8">TouchOSC @ iTunes Store</a></p>



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</div>]]></content:encoded>
			<wfw:commentRss>http://www.poxod.cc/blog/2010/06/17/touchosc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rolling through the dial with Radioball</title>
		<link>http://www.poxod.cc/blog/2010/06/01/radioball/</link>
		<comments>http://www.poxod.cc/blog/2010/06/01/radioball/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 23:47:53 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Objects]]></category>
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		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=317</guid>
		<description><![CDATA[I usually prefer to write about tools, processes and methods here, but when I see a project that so completely [...]


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Everybody Loves to Sketch!<!-- (2)-->
	
<small>
ILoveSketch No-Cut Demo: Spacecraft from Seok-Hyung Bae on Vimeo.

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			<content:encoded><![CDATA[<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/06/radioball-close-300x300.png" alt="Teague&#039;s Radioball" title="Teague&#039;s Radioball" width="150" height="150" class="alignleft size-thumbnail wp-image-321" />I usually prefer to write about tools, processes and methods here, but when I see a project that so completely exemplifies the values and priorities within a design process, I just can&#8217;t help but want to share it. <a href="http://www.teague.com/">Teague&#8217;s</a> <a href="http://www.teague.com/2010/05/radioball-prototype/">RadioBall</a> is one of those projects. Go ahead and watch the video after the jump:<br />
<span id="more-317"></span></p>
<p>First, the fact that the complete interaction can be described so clearly in 40 seconds shows how novel and intuitive this little thing is. I don&#8217;t even need to describe what it does. It clearly combines form, interaction and customizability in one elegant package. It is in short &#8211; a great idea. However, while I won&#8217;t be surprised when I see something like this on a store shelf sometime soon, what struck me was the use of physical and digital prototyping tools to so completely and effectively express the idea.</p>
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<p>The body is built with a 3D printer and the electronics are all off-the-shelf development tools such as <a href="http://www.arduino.cc/">Arduino</a> and <a href="http://itp.nyu.edu/physcomp/Tutorials/XbeeBasics">XBee</a>, with the addition of an FM radio, accelerometer and speaker. None of these tools are custom and none of the technologies are opaque. In fact, all of the schematics, models and code are available on the <a href="http://www.teague.com/2010/05/radioball-prototype/">Radioball Blog Entry</a>. This entire project was realized by two people in a &#8220;short time&#8221; in order to serve as a &#8220;starting point for conversation about the need for richer, more spatial interactions.&#8221;</p>
<p>What I tend to write about are essentially tools to aid in, facilitate or speed up a traditional design process. What I find so exciting about Radioball is that an entire functional prototype was developed to describe the idea. I can write about tools that make 3D modeling easier, software to help you build walk-throughs, or electronics that you can use to aid in detailed user studies, but those are still essentially tools that aid an old-fashioned process. This thing is completely new, both in concept and execution. I can&#8217;t wait to see more projects like this and won&#8217;t hesitate to share what I find.</p>
<p>Now if you&#8217;ll excuse me, I need to start building my parts list for building (and maybe improving upon) my own Radioball.</p>



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		<title>Pictionaire &#8211; A Visual Worksurface</title>
		<link>http://www.poxod.cc/blog/2010/02/23/pictionaire/</link>
		<comments>http://www.poxod.cc/blog/2010/02/23/pictionaire/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 17:28:31 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Image]]></category>

		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=249</guid>
		<description><![CDATA[A collaboration between researchers at UC Berkeley and Microsoft Research, Pictionaire is a tabletop interactive collaboration system that &#8220;enables multiple [...]


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			<content:encoded><![CDATA[<p>A collaboration between researchers at UC Berkeley and Microsoft Research, Pictionaire is a tabletop interactive collaboration system that &#8220;enables multiple designers to fluidly move imagery from the physical to the digital realm; work with found, drawn and captured imagery; organize items into functional collections; and record meeting histories.&#8221; It accomplishes this through us of a rear-projected display surface, gestural touch interactions with the novel addition of a digital camera mounted above the tabletop surface. With it, users can easily move images from printed media or even physical objects back and forth from the tabletop to a stored database of images.</p>
<p>(video, links and observations after the jump.)</p>
<p>Research that aims to explore methods of facilitating group collaborative processes form an entire subset of HCI research, but after watching Pictionaire&#8217;s project video, a few features jumped out at me right away. The basic image capture is much like an electronic whiteboard, where users can save and retrieve the contents of a reading surface. However, it&#8217;s interesting to see what opportunities open up when the collaboration surface is laid flat and is able to be combined with scanned images or objects.<br />
<span id="more-249"></span><br />
In my experience in brainstorming or design sessions, oftentimes there is a tactile disconnect between work posted on a wall or corkboard, work on a table and notes or writing on a whiteboard. Pictionaire addresses this disconnect in an interesting way and I would be curious to learn about more specific feedback that the design professionals who were involved in user testing had to say about using the system.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Sm2e4aB7H1k&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Sm2e4aB7H1k&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Collaborating on a projected surface and presumably in a darkened environment might pose interesting challenges, I was inspired by the &#8217;spotlight&#8217; feature shown in the video, and thought it would be interesting to have the capability to create, move around, pinch-zoom and rotate generic white rectangles. These could be used to provide light on printed media or an object, and could also facilitate highlighting specific objects or materials during a session.</p>
<p>The <a href="http://research.microsoft.com/en-us/um/people/awilson/publications/HartmannCSCW2010/HartmannCSCW2010.html">Pictionarie Project Site<br />
</a> has some interesting videos exploring some of  formal HCI issues such as the use of contextual interactions.</p>
<p>See Also : <a href="http://bumptop.com/">BumpTop</a>, <a href="http://mtg.upf.edu/reactable/">Reactable</a>, <a href="http://www.microsoft.com/surface/">Microsoft Surface</a></p>



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	<p>Sketchpad &#8211; A Look Back.<!-- (1)--></p>
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</small></p>
	</li></a>
		<a href="http://www.poxod.cc/blog/2007/02/13/sketchup-6-is-out/" rel="bookmark">
	<li>
	<p>Sketchup 6 is out!<!-- (1)--></p>
	<p><small><p>Since being purchased by Google, Sketchup has been split into two products: Sketchup Pro and &#8216;Google Sketchup&#8217;, the free version, [...]</p>
</small></p>
	</li></a>
		<a href="http://www.poxod.cc/blog/2006/03/20/comiclife/" rel="bookmark">
	<li>
	<p>Stoking the story-maker machinery<!-- (1)--></p>
	<p><small><p>ComicLife  enables users to create comic strips by simply dragging and dropping their own images onto comic templates, to [...]</p>
</small></p>
	</li></a>
	</ul>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Scribbles Ignores the Conventional Wisdom</title>
		<link>http://www.poxod.cc/blog/2010/01/29/scribbles/</link>
		<comments>http://www.poxod.cc/blog/2010/01/29/scribbles/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 19:24:18 +0000</pubDate>
		<dc:creator>cc</dc:creator>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=185</guid>
		<description><![CDATA[I just recently downloaded Tweetie, a desktop twitter client, and noticed that the company who makes it also makes a [...]


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			<content:encoded><![CDATA[<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/scribbles_02-300x236.jpg" alt="Check Box" title="Check Box" width="300" height="236" class="alignleft size-medium wp-image-230" />I just recently downloaded <a href="http://www.atebits.com/tweetie-mac/">Tweetie</a>, a desktop twitter client, and noticed that the company who makes it also makes a product called <a href="http://www.atebits.com/scribbles/#">Scribbles</a>. Noticing that its homepage proclaims Scribbles is &#8216;Incredibly easy to use&#8217; and has a &#8216;Revolutionary User Interface&#8217; I decided to give it a spin. </p>
<p>Scribbles is an ideal addition to any visual designer&#8217;s toolkit &#8211; it is simple without being simplistic, has features designed to enable creative flow and speed, and generally does a good job at what it claims to do. While I found its control over color a bit frustrating, the layer control and &#8216;trace&#8217; tool were both features that I can actually see myself using. For a small piece of software like this that relies on demo versions to spur purchases, a handful of features that stick in a user&#8217;s mind can mean the difference between an application that is used once out of curiosity and one that is purchased and becomes a valued tool.<br />
<span id="more-185"></span><br />
<img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/scribbles_01-300x300.jpg" alt="Scribbles Sketch by unidendified artist from Scribbles Gallery" title="Scribbles Sketch" width="300" height="300" class="alignleft size-medium wp-image-231" />With that said, after using Scribbles for an hour or so, the biggest insight I came away with was that it really is designed to be used on a tablet computer, or at least with a tablet input device. First, Scribbles&#8217; tools respond to pressure, which obviously makes use of a tablet ideal. Second and more importantly, without the array of mechanical tools like bezier curves, lassos, masks and all of the other little robot helpers designers use, Scribbles relies on the fine motor abilities of the user&#8217;s hand. In fact I feel that the design is revolutionary precisely because it it designed from the ground up with the hand in mind.</p>
<div class="clearit">.</div>
<p><a href="http://www.maclife.com/article/light_in_a_sketchy_neighborhood">MacLife had this to say</a>:</p>
<blockquote><p>Its bare-bones aesthetic doesn’t come from dumbing down the program’s capabilities, but rather from cleverly removing unnecessary complexity.
</p></blockquote>
<p>Personal Anecdote: A classmate of mine in design school hurt his right hand badly in an accident during the school year. A talented and experienced illustrator, he was distraught that the multiple surgeries and six months of physical therapy would derail his entire semester. One of his professors took it in stride and simply said to him &#8211; &#8220;well, just use your left hand.&#8221; He did, and being the talented individual he was, could soon draw and paint deftly with his left hand, with a looser, more expressive (and IMO more interesting) style.</p>
<p>I suppose this story goes to the heart of the point I am trying to make here, that sometimes removing &#8216;crutches&#8217; that we use and starting from the ground up allows us to see things and communicate in ways we didn&#8217;t even know we could. I look forward to more software that challenges us in this way.</p>



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</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Sketchpad &#8211; A Look Back.</title>
		<link>http://www.poxod.cc/blog/2010/01/20/sketchpad-a-look-back/</link>
		<comments>http://www.poxod.cc/blog/2010/01/20/sketchpad-a-look-back/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 21:26:03 +0000</pubDate>
		<dc:creator>cc</dc:creator>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=224</guid>
		<description><![CDATA[In 1963 Ivan Sutherland developed Sketchpad. In developing what was to be part of his phd thesis, Sutherland pioneered what [...]


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</div>]]></description>
			<content:encoded><![CDATA[<p>In 1963 Ivan Sutherland developed <a href="http://en.wikipedia.org/wiki/Sketchpad">Sketchpad</a>. In developing what was to be part of his phd thesis, Sutherland pioneered what would come to be known as the graphical user interface, parametric constraints and the very concept of object-oriented programming, which he developed in order to better manage memory on the limited capabilities of the machines he was working on.</p>
<p>Much has been written about <a href="http://en.wikipedia.org/wiki/Sketchpad">Sketchpad</a>, <a href="http://en.wikipedia.org/wiki/Ivan_Sutherland">Sutherland</a> and all of the developments in HCI, computer science and engineering that continue to flow from his work. In the context of this site however, it&#8217;s important to note that Sutherland&#8217;s innovative engineering solutions were all driven by the desire provide people the ability to express themselves more intuitively with technology. The application precedes the solution.</p>
<blockquote><p>&#8220;A display connected to a digital computer gives us a chance to gain familiarity with concepts not realizable in the physical world. It is a looking glass into a mathematical wonderland.&#8221; &#8211;Ivan Sutherland.</p></blockquote>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mOZqRJzE8xg&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mOZqRJzE8xg&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>



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		<item>
		<title>Twist your presentation like a Prezi!</title>
		<link>http://www.poxod.cc/blog/2010/01/13/twist-your-presentation-like-a-prezi/</link>
		<comments>http://www.poxod.cc/blog/2010/01/13/twist-your-presentation-like-a-prezi/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 06:07:30 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Data]]></category>
		<category><![CDATA[Motion]]></category>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=207</guid>
		<description><![CDATA[Prezi is a Hungarian startup that has developed a tool to empower people to make stunning visual presentations using text [...]


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			<content:encoded><![CDATA[<p><a href="http://prezi.com/">Prezi</a> is a Hungarian startup that has developed a tool to empower people to make stunning visual presentations using text and media. Using their intuitive (yet not fully cross-platform) editing tool, creating gorgeous, dynamic motion-based presentations is surprisingly easy.</p>
<p>As an exhibit designer, I personally found Prezi&#8217;s strong emphasis on scaling inspiring. Since exhibition designers use scale as one of their primary mechanisms of information organization, I can even see Prezi as a potential tool for prototyping exhibit content, where the ratio in size between header graphics, sub-headers, body text and captions can be as high as 100:1.</p>
<p>Like most sketching tools written about on this site, Prezi’s success relies as much on its limitations as it does in its features. While the possibilities for creating zooming presentations seems endless, Prezi keeps its users on track by providing only a few design templates, not allowing users to edit transition times between ’slides’ and otherwise keeping the system as simple as possible. A professional motion graphics designer might find this constraining, but a casual user (like me) can create very professional looking results in less than a half hour. See below for an example I created (oh yeah, the final product is easy to share, download and embed in a website.)</p>
<p><object id="prezi_ovgrdbhy9-4o" name="prezi_ovgrdbhy9-4o" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="550" height="400"><param name="movie" value="http://prezi.com/bin/preziloader.swf"/><param name="allowfullscreen" value="true"/><param name="allowscriptaccess" value="always"/><param name="bgcolor" value="#ffffff"/><param name="flashvars" value="prezi_id=ovgrdbhy9-4o&amp;lock_to_path=0&amp;color=ffffff&amp;autoplay=no"/><embed id="preziEmbed_ovgrdbhy9-4o" name="preziEmbed_ovgrdbhy9-4o" src="http://prezi.com/bin/preziloader.swf" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="400" bgcolor="#ffffff" flashvars="prezi_id=ovgrdbhy9-4o&amp;lock_to_path=0&amp;color=ffffff&amp;autoplay=no"></embed></object> </p>
<p>Click Read More for more analysis.</p>
<p><span id="more-207"></span></p>
<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/01/prezi_11.png" alt="" title="" width="287" height="218" class="alignleft size-full wp-image-215" /></p>
<p>The main editor menu in Prezi offers some innovative interactions. Organized in a visual hierarchy where the current tool selection is displayed as a top-level menu with available sub-commands below it, the process of building a Prezi slideshow relies heavily on mastering this unconventional interface. New users may be confused that the tools for creating and those for editing the size/placement of elements such as text exist on separate levels of the menu hierarchy, but with a variety of different media types to wrangle, and a variety of different parameters to edit within each slideshow, I found the separation of creation and layout interesting. Also, quickselect keyboard commands offer the potential of making the process of creation even faster.</p>
<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/01/prezi_2.png" alt="" title="" width="401" height="256" class="alignleft size-full wp-image-216" /> The Prezi &#8216;dartboard&#8217; (my name not theirs) is another innovative UI element that users will quickly become acquainted with (my labels added to the screenshot at left). When an element is selected for editing, the dartboard is overlaid on top of it. The various sections of this widget allow users to place, scale and rotate an element or group of elements. Again, the separation of creation and layout, while seemingly limiting, actually makes laying out presentations easier. It also must be noted that Prezi projects are created entirely within a browser and the Prezi team must be applauded for implementing such intuitive editing tools within the somewhat-limiting constraints of a web browser.</p>
<p>After wrestling a bit with OS- and browser incompatibilities and getting acquainted with the unconventional UI, I found Prezi extremely fun to use, and even after a half hour of noodling found myself wanting to play more.</p>



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		<title>Sketching DNA?</title>
		<link>http://www.poxod.cc/blog/2009/12/26/sketching-dna/</link>
		<comments>http://www.poxod.cc/blog/2009/12/26/sketching-dna/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 00:13:03 +0000</pubDate>
		<dc:creator>cc</dc:creator>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=147</guid>
		<description><![CDATA[We never thought we&#8217;d be looking at a DNA editing tool as a &#8216;tool for sketching&#8217;, but we don&#8217;t like [...]


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			<content:encoded><![CDATA[<p><a href="http://www.poxod.cc/blog/2009/12/26/sketching-dna/feature_enzymes/" rel="attachment wp-att-148"><img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/feature_enzymes-300x163.jpg" alt="feature_enzymes" title="feature_enzymes" width="300" height="163" class="alignleft size-medium wp-image-148" /></a>We never thought we&#8217;d be looking at a DNA editing tool as a &#8216;tool for sketching&#8217;, but we don&#8217;t like to turn our noses up at something out of our area of expertise. In that spirit we submit for consideration <a href="http://mekentosj.com/science/enzymex/">EnzymeX</a>, a tool by <a href="http://mekentosj.com/papers/">Papers</a> creators Mekentosj.</p>
<p>As visual designers and not scientists, we won&#8217;t pretend we have any clue how EnzymeX works or how it is used, but given its glowing reviews from MacUpdate to the New York Times, and with features such as the ability to &#8220;Directly search and download sequences from the NCBI Entrez nucleotide database.&#8221; and &#8220;Simply and reliably determine which buffer is most suitable for a double digestion.&#8221;, we have no doubt that EnzymeX is allowing an enterprising scientist or two the ability to test theories, perform faster or at the very least settle a few barstool bets as to the effectiveness of various protein sequencing motifs.</p>
<p>So with a cure for the common hangover as yet unfound, I say young scientists of the world, sequence away!</p>



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		<title>Make an entire wall into a whiteboard with IdeaPaint.</title>
		<link>http://www.poxod.cc/blog/2009/12/13/make-an-entire-wall-into-a-whiteboard-with-ideapaint/</link>
		<comments>http://www.poxod.cc/blog/2009/12/13/make-an-entire-wall-into-a-whiteboard-with-ideapaint/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 21:59:02 +0000</pubDate>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=68</guid>
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Scribbles Ignores the Conventional Wisdom<!-- (2)-->
	
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		<a href="http://www.poxod.cc/blog/2007/02/13/sketchup-6-is-out/" rel="bookmark">
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Sketchup 6 is out!<!-- (2)-->
	
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Stoking the story-maker machinery<!-- (2)-->
	
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ComicLife  enables users to create comic strips by simply dragging and dropping their own images onto comic templates, to [...]
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			<content:encoded><![CDATA[<p><a style="float:left;margin-right:10px" href="http://www.poxod.cc/blog/2009/12/13/make-an-entire-wall-into-a-whiteboard-with-ideapaint/work_ip_2/" rel="attachment wp-att-69"><img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/work_ip_2-300x167.jpg" alt="Cafe wall covered with whiteboard." title="work_ip_2" width="300" height="167" class="size-medium wp-image-69" /></a></p>
<p>Like any tool, a whiteboard is only as good as the person who uses it. On the other hand, easy access to space to let ideas fly can be valuable, and there is a lot to be said for &#8216;breaking the frame&#8217;.</p>
<p><a href="http://www.ideapaint.com/site/index.html">IdeaPaint</a> lets you paint a whiteboard anywhere you want it.</p>
<p>via <a href="http://www.fastcompany.com/blog/cliff-kuang/design-innovation/ideapaint-turn-your-entire-office-whiteboard">FastCompany</a></p>
<p class="clearit">



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		<title>Why Wiggly Wireframes?</title>
		<link>http://www.poxod.cc/blog/2009/11/16/73/</link>
		<comments>http://www.poxod.cc/blog/2009/11/16/73/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 01:02:27 +0000</pubDate>
		<dc:creator>cc</dc:creator>
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		<category><![CDATA[Web]]></category>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=73</guid>
		<description><![CDATA[Aaron Travis explores the motivation and payoff for developing low-fidelity wireframes for user interfaces during the design process. While I [...]


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			<content:encoded><![CDATA[<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2009/11/1_Travis_Sketchy_Visio-cropped.gif" alt="Sketchy Wireframe" title="Sketchy Wireframe" width="336" height="208" class="alignleft size-full wp-image-78" /><a target="_blank" href="http://www.boxesandarrows.com/view/sketchy-wireframes?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+BoxesAndArrows_Stories+%28Boxes+and+Arrows%29">Aaron Travis explores</a> the motivation and payoff for developing low-fidelity wireframes for user interfaces during the design process. While I have my own reasons for loving all things lo-fi, this (web-specific) article really nails it. Their rationales are clearly thought out and expressed in a way that make them relevant to a wide variety of disciplines.</p>
<p>Read More for excerpts<br />
<span id="more-73"></span></p>
<div style="clear:both;display:none">.</div>
<p></p>
<p>See Also :<br />
<a href="http://www.microsoft.com/expression/products/SketchFlow_Overview.aspx">Microsoft SketchFlow</a><br />
<a href="http://www.guuui.com/issues/02_07.php">Visio Sketchy Wireframe Tempates</a><br />
<a href="http://iphonemockup.lkmc.ch/">Web-based iPhone collaborative mockup maker</a></p>
<p>(Via <a href="http://www.boxesandarrows.com/view/sketchy-wireframes?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+BoxesAndArrows_Stories+%28Boxes+and+Arrows%29">Boxes and Arrows</a>)</p>
<blockquote><p>
Having used computer-based sketchy wireframes on a number of projects, I’ve found many ways that they can decrease confusion with teams and stakeholders:</p>
<p>    * Clients and Executives &#8211; People in this group typically want to push projects forward as quickly as possible. Consequently, the more “finished” the wireframes look, the faster they will expect to see the finished product. You can do yourself a disservice by making your wireframes look more complete than they are. To quote Kathy Sierra, “How ‘done’ something looks should match how ‘done’ something is.”</p>
<p>    * Programmers &#8211; Programmers who see traditional wireframes too early in the process may misinterpret their functionality as “signed-off.” Don’t be shocked if you hear frantic questions like “Did we agree to this?” Programming requires meticulous attention to detail, so programmers read wireframes with an eagle eye. Consequently, they may expect a level of specification from wireframes that isn’t appropriate in the early stages.</p>
<p>    * Designers &#8211; Designers make their living with their visual creativity, and they resist anything that could constrain it. Consequently, in situations where designers must work with wireframes created by someone else, designers can perceive them as a creative straightjacket, or worse, as a threat. A sketchy representation can help reduce friction by removing unnecessary details and adding a certain amount of “fuzziness” to the wireframes, thereby giving designers more leeway in interpreting the look and feel of the interface.</p>
<p>    * Users &#8211; In my research, I’ve found that users who are asked to comment on traditional wireframes can be intimidated by an overly finished look and feel. This is mirrored by a general consensus in the usability industry that the “less done” a demo looks, the more comfortable users feel with giving feedback. Where traditional wireframes can elicit comments like “I don’t like the font on those words,” sketchy wireframes are more likely to elicit comments like “I don’t know what those words mean.”</p></blockquote>



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