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	<title>Tools for Sketching &#187; person</title>
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	<description>Research and products that empower ideation and discovery.</description>
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		<title>Sketchpad &#8211; A Look Back.</title>
		<link>http://www.poxod.cc/blog/2010/01/20/sketchpad-a-look-back/</link>
		<comments>http://www.poxod.cc/blog/2010/01/20/sketchpad-a-look-back/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 21:26:03 +0000</pubDate>
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		<description><![CDATA[In 1963 Ivan Sutherland developed Sketchpad. In developing what was to be part of his phd thesis, Sutherland pioneered what [...]]]></description>
			<content:encoded><![CDATA[<p>In 1963 Ivan Sutherland developed <a href="http://en.wikipedia.org/wiki/Sketchpad">Sketchpad</a>. In developing what was to be part of his phd thesis, Sutherland pioneered what would come to be known as the graphical user interface, parametric constraints and the very concept of object-oriented programming, which he developed in order to better manage memory on the limited capabilities of the machines he was working on.</p>
<p>Much has been written about <a href="http://en.wikipedia.org/wiki/Sketchpad">Sketchpad</a>, <a href="http://en.wikipedia.org/wiki/Ivan_Sutherland">Sutherland</a> and all of the developments in HCI, computer science and engineering that continue to flow from his work. In the context of this site however, it&#8217;s important to note that Sutherland&#8217;s innovative engineering solutions were all driven by the desire provide people the ability to express themselves more intuitively with technology. The application precedes the solution.</p>
<blockquote><p>&#8220;A display connected to a digital computer gives us a chance to gain familiarity with concepts not realizable in the physical world. It is a looking glass into a mathematical wonderland.&#8221; &#8211;Ivan Sutherland.</p></blockquote>
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		<title>Takeo Igarashi : 3D Sketching Pioneer</title>
		<link>http://www.poxod.cc/blog/2006/11/25/takeo-igarashi-3d-sketching-pioneer/</link>
		<comments>http://www.poxod.cc/blog/2006/11/25/takeo-igarashi-3d-sketching-pioneer/#comments</comments>
		<pubDate>Sat, 25 Nov 2006 20:48:23 +0000</pubDate>
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		<description><![CDATA[I was first introduced to the work of Takeo Igarashi at CMU in 1998, where he came to demonstrate his [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image57" src="http://www.poxod.cc/blog/wp-content/uploads/2007/02/bear.gif" style="float:left;margin:7px" alt="Teddy bear animation made using Igarashi's tools." />I was first introduced to the work of Takeo Igarashi at CMU in 1998, where he came to demonstrate his then-new application <a href="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm" target="blank">TeddySketch</a> as part of the HCI Program&#8217;s <a href="http://www.etc.cmu.edu/bvw/index.html" target="blank">Building Virtual Worlds</a> showcase. I remember everyone in the audience being completely blown away as this young visiting researcher waved his mouse around and created 3D models seemingly effortlessly. Most of the students in that audience had spent many all-nighters that semester modelling, texturing and animating 3D models for their VR projects, and the sight of Igarashi using his tool to build cute 3D bears and birds with a few simple gestures was both inspiring and, with the memory of all-nighters still fresh, quite humbling.</p>
<p><a href="http://www.poxod.cc/blog/wp-content/uploads/2007/02/rigid.png" rel="lightbox"  title="As Rigid As Possible Shape Manipulation"><img src="http://www.poxod.cc/blog/wp-content/uploads/2007/02/rigid.thumbnail.png" width="160" height="120" alt="As Rigid As Possible Shape Manipulation" style="float:left;margin:7px" /></a>Now an Associate Professor at the University of Tokyo, Igarashi has contintued his research along the same lines, creating tools for easy animation, painting and illustration. His work has inspired many to re-think the focus of new creative tools, as it makes tangible the idea that they could emphasize grace and usability in addition to rendering-muscle and features.</p>
<p>Since 1999, TeddySketch has evolved into other software tools, including a GameCube and Playstation 2 game, and Igarashi was <a href="http://campus.acm.org/public/pressroom/press_releases/6_2006/teddy.cfm">awarded</a> an ACM-SIGGRAPH Significant New Researcher Award at SIGGRAPH 2006.</p>
<p>Check out the <a href="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/research/Projects.html"> list of projects</a> on his <a href="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/">website</a>.<br />
<a href="http://www.youtube.com/watch?v=e2H35SlLmUA">Video of Teddy Sketch in Action</a><br />
<a href="http://www.youtube.com/watch?v=1M_oyUEOHK8">Video of As-Rigid-as-Possible Shape Manipulation</a></p>
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