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<channel>
	<title>Tools for Sketching &#187; product</title>
	<atom:link href="http://www.poxod.cc/blog/topics/product/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.poxod.cc/blog</link>
	<description>Research and products that empower ideation and discovery.</description>
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		<title>Three Ways Anyone Can Make a Smart Phone App</title>
		<link>http://www.poxod.cc/blog/2011/04/19/anyone-can-make-a-smart-phone-app/</link>
		<comments>http://www.poxod.cc/blog/2011/04/19/anyone-can-make-a-smart-phone-app/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 21:48:06 +0000</pubDate>
		<dc:creator>cc</dc:creator>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=343</guid>
		<description><![CDATA[Designers are tinkerers. We like to be able to nudge, tuck, trim and finally throw away our creations and start [...]]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_379" class="wp-caption alignleft" style="width: 190px"><img src="http://www.poxod.cc/blog/wp-content/uploads/2011/04/appinventor_referee.png" alt="" title="App Inventor Example" width="180" height="192" class="size-full wp-image-379" /><p class="wp-caption-text">A referee signal quiz app made with AppInventor</p></div>Designers are tinkerers. We like to be able to nudge, tuck, trim and finally throw away our creations and start from scratch. But what about designing for the explosively-growing field of mobile apps?</p>
<p>Increasingly, free tools are becoming available that allow designers to <b>prototype and test rich applications for mobile devices</b> without developing fully-realized apps. In this post I give an overview of an example for each of the three major platforms.</p>
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<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2011/04/TouchStudio1.png" alt="TouchStudio Logo" title="TouchStudio" width="99" height="99" class="alignleft size-full wp-image-363" /><b>Windows Mobile &#8211; <a href="http://research.microsoft.com/en-us/projects/touchstudio/" target="_blank">Microsoft TouchStudio</a></b><br />
<a href="http://research.microsoft.com/en-us/projects/touchstudio/">TouchStudio</a> allows you to develop simple apps directly on your phone. While it might seem a silly idea at first, the concept of a mini-app developed with TouchStudio as an &#8216;intant mashup&#8217; or &#8216;multimedia smart playlist&#8217; is an intriguing one. The would-be-developer still has to write some &#8216;code,&#8217; although the app does help you along. Unfortunately Microsoft Research dropped the ball with support &#8211; little documentation exists and it&#8217;s difficult to share code, so it&#8217;s doubtful that a thriving community will rise up around this project. TouchStudio is <a href="http://redirect.zune.net/External/LaunchZuneProtocol.aspx?pathuri=navigate?phoneAppID=fe08ccec-a360-e011-81d2-78e7d1fa76f8" target="_blank">free on the Windows Phone Marketplace</a>. </p>
<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2011/04/appInventorBig1.jpeg" alt="App Inventor Logo" title="App Inventor Logo" width="99" height="99" class="alignleft size-full wp-image-359" /><b>Android &#8211; <a href="http://appinventor.googlelabs.com/" target="_blank">App Inventor</a></b><br />
Rather than develop a mashup directly on your phone, <a href="http://appinventor.googlelabs.com/">App Inventor</a> takes a different tack. It begins with an intuitive web-based interface and allows you to build a simple app using a layout editor and patch-style programming interface for programming behaviors. App Inventor seems much more powerful than TouchStudio, and a bit less programming-centric. App Inventor runs in your browser after you run the free <a href="http://appinventor.googlelabs.com/learn/setup/#setupComputer" target="_blank">setup program</a></p>
<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2011/04/fireworks-100x100.jpg" alt="Fireworks Logo" title="fireworks" width="100" height="100" class="alignleft size-thumbnail wp-image-365" /><b>iPhone &#8211; <a href="http://unitid.nl/2011/03/touch-application-prototypes-tap-for-iphone-and-ipad-using-adobe-fireworks/" target="_blank">Touch Application Prototypes (TAP)</a></b><br />
Apple is notorious for guarding its ecosystem of apps and phone features, so it&#8217;s no surprise that  no equivalent development tool exists for iPhone. However, a Dutch design firm called Unitid has come up with <a href="http://unitid.nl/2011/03/touch-application-prototypes-tap-for-iphone-and-ipad-using-adobe-fireworks/" target="_blank">TAP</a>, an interesting alternative. It allows designers to develop and test interactions within a semi-functional click-through prototype from within Safari. With a full suite of transitions and effects, as well as the ability to use most browser functionality (compose email, initiate phone call etc,) TAP could be a valuable tool for a visual designer or information architect who wants to experiment with the look and feel of a mobile app before developing full functionality. TAP requires you to use <a href="www.adobe.com/products/fireworks.html" target="_blank">Fireworks</a> and is available for download at <a href="http://unitid.nl/2011/03/touch-application-prototypes-tap-for-iphone-and-ipad-using-adobe-fireworks/" target="_blank">Unitid&#8217;s website</a></p>
<p><b>Got a budget?</b> These three solutions are free of charge. If you find yourself with a working with a large team or needing a solution for ongoing work, consider a paid prototyping tool such as <a href="http://www.justinmind.com/" target="_blank">JustinMind</a>, <a href="http://www.axure.com/" target="_blank">Axure</a> or <a href="http://www.protoshare.com/" target="_blank">ProtoShare</a>.</p>
<p><strong>UPDATE: 04/28/11</strong></p>
<p><div id="attachment_386" class="wp-caption alignleft" style="width: 310px"><a href="http://www.poxod.cc/blog/wp-content/uploads/2011/04/blueprint_screenshot.jpeg" rel="lightbox"><img src="http://www.poxod.cc/blog/wp-content/uploads/2011/04/blueprint_screenshot-300x205.jpg" alt="Blueprint Screenshot" title="Blueprint Screenshot" width="300" height="205" class="size-medium wp-image-386" /></a><p class="wp-caption-text">Blueprint Screenshot</p></div>Since posting this a few other tools have come to my attention. The most exciting is Blueprint, an iPad app that provides a surprisingly-complete set of tools for creating rich interactive mockups of iPad and iPhone apps, using Apples UIKit GUI elements. <a href="http://www.groosoft.com/" taregt="_blank">Groosoft</a>, the developer of Blueprint demonstrates its capabilities by re-creating Apple&#8217;s alarm clock app [<a href="http://www.youtube.com/watch?v=tszZhdzBzM0" target="_blank">video</a>]. If you are interested in learning more, this <a href="http://www.buildingiphoneapps.com/2011/01/review-of-blueprint-for-ipad-best.html" target="_blank">review</a> gives a good rundown. Blueprint is <a href="http://itunes.apple.com/us/app/blueprint/id405203705?mt=8&#038;ign-mpt=uo%3D4" target="_blank">available</a> for $14.99 in the App Store and is only available for the iPad. A lite version is <a href="http://itunes.apple.com/us/app/blueprint-lite/id407188253?mt=8" taregt="_blank">available</a> for free.</p>
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		<title>No-glue paper creations</title>
		<link>http://www.poxod.cc/blog/2010/06/22/makedo/</link>
		<comments>http://www.poxod.cc/blog/2010/06/22/makedo/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 01:59:51 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Objects]]></category>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=274</guid>
		<description><![CDATA[Following up on my post about no-code iPhone UI prototypes, I thought I should share something for making tangible stuff. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.poxod.cc/blog/wp-content/uploads/2010/06/makedo-structure.jpg" rel="lightbox"><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/06/makedo-structure-300x225.jpg" alt="MakeDo structure" title="MakeDo structure" width="300" height="225" class="alignleft size-medium wp-image-275" /></a>Following up on my post about no-code iPhone UI prototypes, I thought I should share something for making tangible stuff. This blog isn&#8217;t just about software or electronics, it is about discussing and sharing tools that lower the barrier to creative communication, and bring it within the reach of anyone with imagination. With that in mind I present MakeDo, a system for um.. <b>building things</b>.</p>
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<p><a href="http://www.poxod.cc/blog/wp-content/uploads/2010/06/makedo-system.png" style="clear:both" rel="lightbox"><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/06/makedo-system-300x204.png" alt="makedo-system" title="makedo-system" width="300" height="204" class="alignleft size-medium wp-image-282" /></a><a href="http://makedo.com.au/" target="_blank">MakeDo</a> is a deceptively simple system for quickly and easily assembling pieces of cardboard, paper, fabric or plastic into &#8230; anything! The system includes basic connectors, as well as two different types of hinges. Also included is a special tool for cutting and poking the necessary holes in your materials. With only the tools and parts you find in the box, you can assemble <a href="http://www.flickr.com/photos/makedo/sets/72157623906583412/" target="_blank">structures</a>, <a href="http://www.flickr.com/photos/makedo/sets/72157620944475257/" target="_blank">creatures</a>, <a href="http://makedo.com.au/costumes/" target="_blank">costumes</a> or anything else you can dream up.</p>
<p>MakeDo is clearly marketed toward children, but having spent my share of time in both product design and exhibit design firms building mockups and prototypes, I can say these little snaps and hinges would be a welcome addition to the gaffers tape, hot glue, foamcore and exacto-knives of a professional model or prototype shop. Check out this quick video for a sense of what&#8217;s possible.</p>
<p><object width="550" height="309"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6678873&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6678873&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="309"></embed></object></p>
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		<title>Code-free iPhone interaction prototype</title>
		<link>http://www.poxod.cc/blog/2010/06/17/touchosc/</link>
		<comments>http://www.poxod.cc/blog/2010/06/17/touchosc/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 02:32:07 +0000</pubDate>
		<dc:creator>cc</dc:creator>
				<category><![CDATA[Data]]></category>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=157</guid>
		<description><![CDATA[Have you ever found yourself wanting to prototype a simple, realtime interaction between an iPhone and another piece of hardware, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/06/touchosc-screen.jpg" alt="TouchOSC screenshot" title="TouchOSC screenshot" width="249" height="450" class="alignleft size-full wp-image-260" />Have you ever found yourself wanting to <b>prototype a simple, realtime interaction between an iPhone and another piece of hardware</b>, but don&#8217;t have time to learn iPhone programming? <a href="http://hexler.net/software/touchosc">TouchOSC</a> provides a simple solution to this challenge. An iPhone app that communicates over wifi using <a href="http://opensoundcontrol.org/introduction-osc" target="_blank">Open Sound Control</a>, TouchOSC allows you to control any kind of application that accepts OSC messages.</p>
<p>TouchOSC also includes a companion layout editor. This free desktop application allows you to define custom screen layouts of UI elements and then upload them to your iPhone. Unfortunately there are only a limited number of UI widgets, and because the software was designed to control realtime sound apps, they naturally tend toward realtime control- knobs, faders and toggles as opposed to forms, dropdowns and checkboxes of more rich interfaces. Still, if all you need is a few buttons and a slider to control an interactive system and you aren&#8217;t able to develop a native iPhone app, TouchOSC offers some enticing potential. See below the jump for some examples of unexpected uses.<br />
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This guy uses TouchOSC to control a robot!<br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/TTQRz5NVNoc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TTQRz5NVNoc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>You can even access the iPhone&#8217;s accelerometer and send that data over OSC (<strong>warning</strong>:video has loud sound).<br />
<object width="480" height="335"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3506416&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3506416&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="335"></embed></object>
<p><a href="http://vimeo.com/3506416">osc, processing and an iphone accelerometer</a> from <a href="http://vimeo.com/user1314606">codingnature</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>If you&#8217;re using Flash, I recommend <a href="http://www.benchun.net/flosc/">flosc</a> for parsing and sending/receiving messages. There are many resources out the for using OSC with Python, Processing and a variety of software packages. So build you UI, teach your software prototype to speak OSC and you&#8217;re set!</p>
<p><a href="http://hexler.net/software/touchosc">TouchOSC homepage</a><br />
<a href="http://itunes.apple.com/us/app/touchosc/id288120394?mt=8">TouchOSC @ iTunes Store</a></p>
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		<title>Scribbles Ignores the Conventional Wisdom</title>
		<link>http://www.poxod.cc/blog/2010/01/29/scribbles/</link>
		<comments>http://www.poxod.cc/blog/2010/01/29/scribbles/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 19:24:18 +0000</pubDate>
		<dc:creator>cc</dc:creator>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=185</guid>
		<description><![CDATA[I just recently downloaded Tweetie, a desktop twitter client, and noticed that the company who makes it also makes a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/scribbles_02-300x236.jpg" alt="Check Box" title="Check Box" width="300" height="236" class="alignleft size-medium wp-image-230" />I just recently downloaded <a href="http://www.atebits.com/tweetie-mac/">Tweetie</a>, a desktop twitter client, and noticed that the company who makes it also makes a product called <a href="http://www.atebits.com/scribbles/#">Scribbles</a>. Noticing that its homepage proclaims Scribbles is &#8216;Incredibly easy to use&#8217; and has a &#8216;Revolutionary User Interface&#8217; I decided to give it a spin. </p>
<p>Scribbles is an ideal addition to any visual designer&#8217;s toolkit &#8211; it is simple without being simplistic, has features designed to enable creative flow and speed, and generally does a good job at what it claims to do. While I found its control over color a bit frustrating, the layer control and &#8216;trace&#8217; tool were both features that I can actually see myself using. For a small piece of software like this that relies on demo versions to spur purchases, a handful of features that stick in a user&#8217;s mind can mean the difference between an application that is used once out of curiosity and one that is purchased and becomes a valued tool.<br />
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<img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/scribbles_01-300x300.jpg" alt="Scribbles Sketch by unidendified artist from Scribbles Gallery" title="Scribbles Sketch" width="300" height="300" class="alignleft size-medium wp-image-231" />With that said, after using Scribbles for an hour or so, the biggest insight I came away with was that it really is designed to be used on a tablet computer, or at least with a tablet input device. First, Scribbles&#8217; tools respond to pressure, which obviously makes use of a tablet ideal. Second and more importantly, without the array of mechanical tools like bezier curves, lassos, masks and all of the other little robot helpers designers use, Scribbles relies on the fine motor abilities of the user&#8217;s hand. In fact I feel that the design is revolutionary precisely because it it designed from the ground up with the hand in mind.</p>
<div class="clearit">.</div>
<p><a href="http://www.maclife.com/article/light_in_a_sketchy_neighborhood">MacLife had this to say</a>:</p>
<blockquote><p>Its bare-bones aesthetic doesn’t come from dumbing down the program’s capabilities, but rather from cleverly removing unnecessary complexity.
</p></blockquote>
<p>Personal Anecdote: A classmate of mine in design school hurt his right hand badly in an accident during the school year. A talented and experienced illustrator, he was distraught that the multiple surgeries and six months of physical therapy would derail his entire semester. One of his professors took it in stride and simply said to him &#8211; &#8220;well, just use your left hand.&#8221; He did, and being the talented individual he was, could soon draw and paint deftly with his left hand, with a looser, more expressive (and IMO more interesting) style.</p>
<p>I suppose this story goes to the heart of the point I am trying to make here, that sometimes removing &#8216;crutches&#8217; that we use and starting from the ground up allows us to see things and communicate in ways we didn&#8217;t even know we could. I look forward to more software that challenges us in this way.</p>
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		<title>Twist your presentation like a Prezi!</title>
		<link>http://www.poxod.cc/blog/2010/01/13/twist-your-presentation-like-a-prezi/</link>
		<comments>http://www.poxod.cc/blog/2010/01/13/twist-your-presentation-like-a-prezi/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 06:07:30 +0000</pubDate>
		<dc:creator>cc</dc:creator>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=207</guid>
		<description><![CDATA[Prezi is a Hungarian startup that has developed a tool to empower people to make stunning visual presentations using text [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://prezi.com/">Prezi</a> is a Hungarian startup that has developed a tool to empower people to make stunning visual presentations using text and media. Using their intuitive (yet not fully cross-platform) editing tool, creating gorgeous, dynamic motion-based presentations is surprisingly easy.</p>
<p>As an exhibit designer, I personally found Prezi&#8217;s strong emphasis on scaling inspiring. Since exhibition designers use scale as one of their primary mechanisms of information organization, I can even see Prezi as a potential tool for prototyping exhibit content, where the ratio in size between header graphics, sub-headers, body text and captions can be as high as 100:1.</p>
<p>Like most sketching tools written about on this site, Prezi’s success relies as much on its limitations as it does in its features. While the possibilities for creating zooming presentations seems endless, Prezi keeps its users on track by providing only a few design templates, not allowing users to edit transition times between ’slides’ and otherwise keeping the system as simple as possible. A professional motion graphics designer might find this constraining, but a casual user (like me) can create very professional looking results in less than a half hour. See below for an example I created (oh yeah, the final product is easy to share, download and embed in a website.)</p>
<p><object id="prezi_ovgrdbhy9-4o" name="prezi_ovgrdbhy9-4o" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="550" height="400"><param name="movie" value="http://prezi.com/bin/preziloader.swf"/><param name="allowfullscreen" value="true"/><param name="allowscriptaccess" value="always"/><param name="bgcolor" value="#ffffff"/><param name="flashvars" value="prezi_id=ovgrdbhy9-4o&amp;lock_to_path=0&amp;color=ffffff&amp;autoplay=no"/><embed id="preziEmbed_ovgrdbhy9-4o" name="preziEmbed_ovgrdbhy9-4o" src="http://prezi.com/bin/preziloader.swf" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="400" bgcolor="#ffffff" flashvars="prezi_id=ovgrdbhy9-4o&amp;lock_to_path=0&amp;color=ffffff&amp;autoplay=no"></embed></object> </p>
<p>Click Read More for more analysis.</p>
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<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/01/prezi_11.png" alt="" title="" width="287" height="218" class="alignleft size-full wp-image-215" /></p>
<p>The main editor menu in Prezi offers some innovative interactions. Organized in a visual hierarchy where the current tool selection is displayed as a top-level menu with available sub-commands below it, the process of building a Prezi slideshow relies heavily on mastering this unconventional interface. New users may be confused that the tools for creating and those for editing the size/placement of elements such as text exist on separate levels of the menu hierarchy, but with a variety of different media types to wrangle, and a variety of different parameters to edit within each slideshow, I found the separation of creation and layout interesting. Also, quickselect keyboard commands offer the potential of making the process of creation even faster.</p>
<p><img src="http://www.poxod.cc/blog/wp-content/uploads/2010/01/prezi_2.png" alt="" title="" width="401" height="256" class="alignleft size-full wp-image-216" /> The Prezi &#8216;dartboard&#8217; (my name not theirs) is another innovative UI element that users will quickly become acquainted with (my labels added to the screenshot at left). When an element is selected for editing, the dartboard is overlaid on top of it. The various sections of this widget allow users to place, scale and rotate an element or group of elements. Again, the separation of creation and layout, while seemingly limiting, actually makes laying out presentations easier. It also must be noted that Prezi projects are created entirely within a browser and the Prezi team must be applauded for implementing such intuitive editing tools within the somewhat-limiting constraints of a web browser.</p>
<p>After wrestling a bit with OS- and browser incompatibilities and getting acquainted with the unconventional UI, I found Prezi extremely fun to use, and even after a half hour of noodling found myself wanting to play more.</p>
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		<title>Sketching DNA?</title>
		<link>http://www.poxod.cc/blog/2009/12/26/sketching-dna/</link>
		<comments>http://www.poxod.cc/blog/2009/12/26/sketching-dna/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 00:13:03 +0000</pubDate>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=147</guid>
		<description><![CDATA[We never thought we&#8217;d be looking at a DNA editing tool as a &#8216;tool for sketching&#8217;, but we don&#8217;t like [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.poxod.cc/blog/2009/12/26/sketching-dna/feature_enzymes/" rel="attachment wp-att-148"><img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/feature_enzymes-300x163.jpg" alt="feature_enzymes" title="feature_enzymes" width="300" height="163" class="alignleft size-medium wp-image-148" /></a>We never thought we&#8217;d be looking at a DNA editing tool as a &#8216;tool for sketching&#8217;, but we don&#8217;t like to turn our noses up at something out of our area of expertise. In that spirit we submit for consideration <a href="http://mekentosj.com/science/enzymex/">EnzymeX</a>, a tool by <a href="http://mekentosj.com/papers/">Papers</a> creators Mekentosj.</p>
<p>As visual designers and not scientists, we won&#8217;t pretend we have any clue how EnzymeX works or how it is used, but given its glowing reviews from MacUpdate to the New York Times, and with features such as the ability to &#8220;Directly search and download sequences from the NCBI Entrez nucleotide database.&#8221; and &#8220;Simply and reliably determine which buffer is most suitable for a double digestion.&#8221;, we have no doubt that EnzymeX is allowing an enterprising scientist or two the ability to test theories, perform faster or at the very least settle a few barstool bets as to the effectiveness of various protein sequencing motifs.</p>
<p>So with a cure for the common hangover as yet unfound, I say young scientists of the world, sequence away!</p>
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		<title>Make an entire wall into a whiteboard with IdeaPaint.</title>
		<link>http://www.poxod.cc/blog/2009/12/13/make-an-entire-wall-into-a-whiteboard-with-ideapaint/</link>
		<comments>http://www.poxod.cc/blog/2009/12/13/make-an-entire-wall-into-a-whiteboard-with-ideapaint/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 21:59:02 +0000</pubDate>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/?p=68</guid>
		<description><![CDATA[Like any tool, a whiteboard is only as good as the person who uses it. On the other hand, easy [...]]]></description>
			<content:encoded><![CDATA[<p><a style="float:left;margin-right:10px" href="http://www.poxod.cc/blog/2009/12/13/make-an-entire-wall-into-a-whiteboard-with-ideapaint/work_ip_2/" rel="attachment wp-att-69"><img src="http://www.poxod.cc/blog/wp-content/uploads/2009/12/work_ip_2-300x167.jpg" alt="Cafe wall covered with whiteboard." title="work_ip_2" width="300" height="167" class="size-medium wp-image-69" /></a></p>
<p>Like any tool, a whiteboard is only as good as the person who uses it. On the other hand, easy access to space to let ideas fly can be valuable, and there is a lot to be said for &#8216;breaking the frame&#8217;.</p>
<p><a href="http://www.ideapaint.com/site/index.html">IdeaPaint</a> lets you paint a whiteboard anywhere you want it.</p>
<p>via <a href="http://www.fastcompany.com/blog/cliff-kuang/design-innovation/ideapaint-turn-your-entire-office-whiteboard">FastCompany</a></p>
<p class="clearit">
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		<title>Sketchup 6 is out!</title>
		<link>http://www.poxod.cc/blog/2007/02/13/sketchup-6-is-out/</link>
		<comments>http://www.poxod.cc/blog/2007/02/13/sketchup-6-is-out/#comments</comments>
		<pubDate>Tue, 13 Feb 2007 23:49:45 +0000</pubDate>
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				<category><![CDATA[3D]]></category>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/2007/02/13/sketchup-6-is-out/</guid>
		<description><![CDATA[Since being purchased by Google, Sketchup has been split into two products: Sketchup Pro and &#8216;Google Sketchup&#8217;, the free version, [...]]]></description>
			<content:encoded><![CDATA[<p>Since being purchased by Google, Sketchup has been split into two products: Sketchup Pro and &#8216;Google Sketchup&#8217;, the free version, and many of the features available in Sketchup 6 are available to users of both versions. Google offers an <a href="http://www.sketchup.com/index.php?id=1439">explanation</a> of the difference between the products, which essentially boils down to: Google Sketchup is for use only with Google Maps, while Sketchup Pro is a full-featured 3D visualization tool for professionals.</p>
<p>Now Sketchup 6 is available, with a raft of new features. Users can now superimpose their creations into photos and match perspective using the Photo Match tool. I have been using Sketchup to pre-visualize media installations, and this tool is an invaluable time-saver. All you need is a few photos of a site and you can superimpose your creation into it.<br />
<a href="http://www.poxod.cc/blog/wp-content/uploads/2007/02/sketchyLinesExample.jpg" rel="lightbox" title="Sketchy Lines in Sketchup 6"><img src="http://www.poxod.cc/blog/wp-content/uploads/2007/02/sketchyLinesExample.jpg" width="200" height="200" alt="Sketchy Lines in Sketchup 6 will suck up all your time." style="float:left;margin:7px"/></a></p>
<p>The other feature that will take up much of your precious noodling-time is the &#8216;sketchy lines&#8217; capability. In addition to giving users more control over the way lines look in general, you can now alter the stroke of a line and make your model look like a calligraphic painting, a whiteboard sketch or a ball-point pen drawing. Notably missing is the ability to scale the strokes, or create your own. See these <a href="http://forum.sketchup.com/showthread.php?t=77106">instructions</a> if you want to make your own style (it isn&#8217;t a trivial task.) Regardless, combined with the ability to set background color and watermark, it&#8217;s clear that the Sketchup team has worked hard to make sure that the world doesn&#8217;t get inundated with Sketchup renderings that look exactly the same. Long live style!</p>
<p>See Also:<br />
<a href="http://www.poxod.cc/blog/2006/03/14/google-buys-last-sotftware/">Google Buys At Last Software</a></p>
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		<title>Plug and Play Hardware Prototyping</title>
		<link>http://www.poxod.cc/blog/2006/08/02/dtools-plug-and-play-hardware-prototyping/</link>
		<comments>http://www.poxod.cc/blog/2006/08/02/dtools-plug-and-play-hardware-prototyping/#comments</comments>
		<pubDate>Wed, 02 Aug 2006 18:20:44 +0000</pubDate>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/2006/08/02/dtools-plug-and-play-hardware-prototyping/</guid>
		<description><![CDATA[d.tools makes it a snap]]></description>
			<content:encoded><![CDATA[<p><img id="image60" src="http://www.poxod.cc/blog/wp-content/uploads/2007/03/dtools-components.thumbnail.jpg" style="margin:7px;float:left" alt="dtools-components.jpg" /><a href="http://hci.stanford.edu/dtools/">d.tools</a> is a combination hardware and software system that makes prototyping hardware interfaces fast and easy. With it, inexperienced test subjects were able to re-create an ipod interface in a half hour. The fact that subjects without training in electronics or software development can achieve so much with this tool is extraordinary. What stands out most about this system is that it is generalized (you can create any combination of inputs and interface elements) and specific (intended for use in designing electronic product interfaces.) Like many of the tools I&#8217;ve written about, d.tools&#8217; insistence on not being everything to everybody, while maintaining a broad enough feature set to be a useful tool for rapid ideation is a strength. While interfaces developed using d.tools may not be tightly integrated into a development process, I can only imagine that when using it as a system for validating ideas and testing multiple solutions could solve many problems down the road in product development.</p>
<p><a href="http://www.poxod.cc/blog/wp-content/uploads/2007/03/dtools-board.jpg" rel="lightbox" title="New d.tools board"><img src="http://www.poxod.cc/blog/wp-content/uploads/2007/03/dtools-board.thumbnail.jpg" width="140" height="91" style="margin:7px;float:left" alt="" /></a>Some recent developments in the system are particularly exciting to me: I was exctied to see new <a href="http://hci.stanford.edu/dtools/arduino.html">support</a> for <a href="http://www.arduino.cc/">Arduino</a>, <a href="http://www.phidgets.com/">Phidgets</a> and <a href="http://wiring.org.co/">Wiring</a>. The system was also on display at the 2006 Maker Faire in San Francisco, and a new hardware design (left) has been developed, which means that it lives on.</p>
<p>d.tools was developed at the <a href="http://hci.stanford.edu">Stanford HCI Group.</a></p>
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		<title>3D Mouse From GE Healthcare &#8211; Bringing 3D back to the hand!</title>
		<link>http://www.poxod.cc/blog/2006/07/06/3d-from-ge-healthcare-wins-idea-award/</link>
		<comments>http://www.poxod.cc/blog/2006/07/06/3d-from-ge-healthcare-wins-idea-award/#comments</comments>
		<pubDate>Fri, 07 Jul 2006 01:34:52 +0000</pubDate>
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		<guid isPermaLink="false">http://www.poxod.cc/blog/2006/07/06/3d-from-ge-healthcare-wins-idea-award/</guid>
		<description><![CDATA[The 2006 IDEA Industrial Design Excellence Awards were announced recently, and I just finished leafing through all 108-odd winners. The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.poxod.cc/blog/wp-content/uploads/2006/07/3d_mouse.jpg" rel="lightbox" title="GE Healthcare\'s 3D Mouse"><img src="http://www.poxod.cc/blog/wp-content/uploads/2006/07/3d_mouse.thumbnail.jpg" alt="" style="float:left;margin:7px"/></a>The 2006 IDEA Industrial Design Excellence Awards were announced recently, and I just finished leafing through all 108-odd winners. The award that stood out for me in terms of its potential to aid in the facilitation of creative activity was GE Healthcare&#8217;s <a href="http://www.idsa.org/IDEA2006/galleries/idea/idea2006/award_details.asp?id=58&#038;cat=9">3D Mouse</a>. Designed to enable surgeons to manipulate complex 3D medical images during surgery, the 3D Mouse </p>
<blockquote><p>&#8230;combines control of six distinct, complex user movements (X, Y, Z rotations and X, Y, Z translations) into a single liquid-proof joystick, while providing the functionality of a standard 2D mouse for interaction with GUI functions.</p></blockquote>
<p>This is obviously a groundbreaking advance in medical technology. With surgeons and medical professionals increasingly having access to a wide array of 3D patient data, the ability to easily accessing and interpret that data during surgery is truly a step forward.</p>
<p>With that said, it should only be a matter of a few years until we see devices with these capabilities crop up on our own desktop for use in non life-or-death situations. The ability to intuitively manipulate and control 3D data along that number of axes with only one hand will make the experience of 3D modelling a step closer to creating objects by hand.</p>
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