An exhibition and retail environment developed to educate the public about plans for and progress of the Memorial and Museum currently being built at the World Trade Center site. Visitors are able to view models and renderings of the site and facilities, view real time images of the construction progress and participate in the creation of the Museum by sharing their 9/11 story.
Realization of the design for 50,000 square feet of living displays and exhibits and at the new Steinhart Aquarium. Twelve months of interaction design, contract administration and coordination.
A solution produced to facilitate the design process for a broadcast media client. A system that enables rapid prototyping of media center interfaces controlled by remote control.
Art direction, exhibit and hardware system design for a multi-user interactive musical device designed to bring players together in a collaborative gaming experience. Six-months of iterative design and user-testing.
Assorted design visualizations and documentation produced for theatrical, exhibit and television projects. Clients included Design-Contact, ESI Design, Focus Lighting, Creative Realities, Thinc Design.
A drop-off service for rapid prototyping at the NYU Advanced Media Studio. Signature works and student workshops help educate Fine Arts and Design students on the RP process and capabilities.
An interactive window display where your cigarette smoke renders meaningless a solo dance performance.
An immersive experience where visitors plot their own path through a victorian-themed dreamscape within the twisting halls and chambers of a historic century-old playhouse.
At Thinc, Chris was a member of the team that executed designs for the California Academy of Sciences' Steinhart Aquarium and walk-thru Rainforest environments, as well as Johnson & Johnson's Beijing Olympic Pavilion and the 9/11 Memorial Preview Site near Ground Zero in New York City.
An online catalogue of some of the many tools-- past, present and future, that empower a creative person to express themselves intuitively, with an emphasis on screen- and physical- interaction design.
A concept design for a consignment vending machine that facilitates the exchange of new and used goods between people in a location- or interest-specific community.