Between September 2007 and October 2009, I worked as an exhibit designer at Thinc Design in New York. My projects included work with the teams that produced the Johnson & Johnson Olympic Pavillion at the 2008 Beijing Olympics, the 50,000 square foot Steinhart Aquarium at the new California Academy of Sciences in San Francisco, and the 9/11 Memorial Preview Site in Lower Manhattan. I also participated in early-phase work for a variety of corporate and institutional clients.
The Steinhart Aquarium has been awarded a 2009 IDEA Award for Environments from the IDSA as well as a 2009 Event Design Award for Best Museum Environment.
Working under Thinc’s design director and alongside one graphic designer, Chris acted as the primary exhibit designer for this two thousand square foot retail and exhibit facility directly across the street from Ground Zero. Chris sheperded the project from brainstorming and concept sketches through opening. Collaborating directly with museum staff, conservators and content developers to translate their broad conceptual goals into a build-able reality, Chris helped the team balance many competing requirements. On the execution side, Chris coordinated with media producers, graphic fabricators, display case manufacturers, AV integrators, retail consultants, general contractors and project architects to ensure the project was executed as the museum team envisioned. The entire project was concepted, realized and opened in under two months.
The Preview Site educates several thousand visitors to the area every week. It is expected to operate until 2014, when the memorial and museum themselves open to the public.
Tools for Sketching seeks to catalog design tools that emphasize quick, intuitive and descriptive communication of an idea—tools with little or no learning curve, low cost, small time- and brain- investment, informal output, and portability. There are three related and complementary inspirations for this site:
1. Provide designers with resources that can help them communicate their visions without becoming experts in specialized tools.
2. Examine the mantra of ‘appropriate fidelity’ in the creative process where it applies to determining what level of detail is required given the goals of the task at hand.
3. Provide designers insight into effective (or ineffective) user experience as exemplified by the tools themselves.