Physical Design

Designing interactions that occur beyond the screen requires knowledge of fabrication – from materials, fabrication techniques, electronics, A/V to accessibility codes, coordination and safety. The following projects are examples of this experience.

An exhibition and retail environment developed to educate the public about plans for and progress of the Memorial and Museum currently being built at the World Trade Center site. Visitors are able to view models and renderings of the site and facilities, view real time images of the construction progress and participate in the creation of the Museum by sharing their 9/11 story.
An interactive mechanical sculpture that opens in response to viewers. Created as part of The Drifting Encyclopedia.
Realization of the design for 50,000 square feet of living displays and exhibits and at the new Steinhart Aquarium. Twelve months of interaction design, contract administration and coordination.
A digital document photography system developed to capture and catalog print and direct mail creative for a marketing tracking service. The system enables digital images to be captured over ten times faster than they had been previously.
Art direction, exhibit and hardware system design for a multi-user interactive musical device designed to bring players together in a collaborative gaming experience. Six-months of iterative design and user-testing.
A drop-off service for rapid prototyping at the NYU Advanced Media Studio. Signature works and student workshops help educate Fine Arts and Design students on the RP process and capabilities.
An interactive window display where your cigarette smoke renders meaningless a solo dance performance.